Before we get started...
Everything included in this guide would not be possible without the amazing work by Otter, so if you find yourself able to do so, please donate to him or sign up for his Patreon. He deserves it.
Mare makes Otter's work possible to be seen by anyone you are synced to, so if you want to show him your support, please do so. Dark is a good dev, and has made modding a social experience, so donate if you can. It will probably be used on nothing worthwhile or relevant to Mare.
I have also started a Patreon, and by supporting you help me to be able to worry less about reality, so I can focus more on the guide. You can also send me tips or sign up for my Ko-Fi as well!
One more thing...
All of the plugins provided in this guide can be downloaded from the same repository. Once you have XIV Launcher installed and have Dalamud enabled, go to Experimental, scroll past the Dev Plugins section and find the Custom Plugin Repositories section.DO NOT PUT THE REPO IN DEV PLUGINSPut this link in the first open field that you have link in the picture.https://raw.githubusercontent.com/Ottermandias/SeaOfStars/main/repo.json
This repository will also help you install other plugins used in this guide. It's good to start with Penumbra as other plugins depend on it. Once you have Penumbra set up, installing Glamourer would be the next step as Mare Synchronos requires both to work. From there, you can search for any of the other plugins as desired.

Penumbra Setup and Basics
Inheritance
Advanced Penumbra Features
Glamourer
Mare Synchronos
GUIDES IN WORK
About Me/Discord
About Serenity
Hey everyone! Feel free to call me Reni! I know a lot of you use this, and I really appreciate all the positive comments! Just wanted to give you all a little info about me! I am a sun kitty that likes to help people out, and want to do all I can to help people be the person they want to be!Feel free to message me if you see me on Discord, or click my links to support me in other ways!

My Saviors
Those listed below have chosen to help me and I appreciate them so much! Thank you for choosing to support me!
I give kisses! ($5 Tier)
QayarV
Maidenless
Life Saver ($10 Tier)
Emily
Bianca Hiebl
Debbie Simonis
Nylfae
Rich Harrison
How to Redraw
In order for a mod to be enabled, you either need to equip the item, or if it is already equipped, redraw to enable the mod to work. But how do you redraw? Let's get into it!
Make these three commands into macros. You will use them a lot, so you can thank me later.
/penumbra redraw self - Redraws your character
/penumbra redraw target - Does the same thing, but for your target
/penumbra redraw - Redraws EVERYONE in your instance
What are collections?
Collections allow you to set up a character or a specific types of characters with specific mods, so they have mods on but not everyone does.They can make it so certain looks, or even certain mounts, animations, minions, or other assorted things are personal to you and not shared to everyone.
Take for example, the pic below. I am on the black Megashiba, but my kid is on the same mount, but not modded.

So, what are Group Assignments?
Group Assignments allow you to set up a collection based on a group of people. This could be one for all of your characters, or for a specific race, or even all player characters or NPC's.

Ok. I think I got it...
Now that we established what collections are and given a basis for what character groups are, let's get into how to set them up. And the first thing you need to do is...
Step Three
How do you play?
Do you only have one character or have numerous alts but you generally use the same stuff, or do you like to specify and pick different things for different characters? Do you want to assign all of a specific race and gender their own collection?
Step Three
Set up your character
Go to the Collections Tab, click the + and name your collection. I like to use "Me" as a name as all my characters will be played by me. This will create a collection in your list.
Then, under Simple Assignments, left click on Your Character
and choose the Me collection! And you are done!




Step 3 - A
Set up your character
Go to the Collections Tab, hit the + and name your collection whatever makes sense for the character/NPC you are making the individual collection for.


Step 3 - B
Set up your character
Then, look under Individual Assignments and either left click Current Character and assign the collection you made, or type the name of the player character you want to make a collection for, then left click New Player/Bell Retainer/NPC/Owned NPC and assign the specific collection. After you have entered the named of any characters/NPC's, you can also edit the collection used under Simple Assignments as well.
NOTE: You can have it for all servers, or a specific one. You can also make a selection between battle NPCs, event NPCs, companions, mounts, or accessories. Then, you can look through the list or search for the NPC or object you would like the collection for.



Step 3 - A
Set up your group
Go to the Collections Tab, hit the + and name your collection whatever makes sense for the group you are making the group collection for.


Step 3 - B
Set up your group
Then, look under Group Assignments, and left click on the Group you want to assign, and assign the specific collection to that group!

Step 4
Enable the mods for your new collection

Now go to the Mods tab. Go ahead and make sure to check the "Enable" checkbox is checked. Once you do, you can redraw and see if the mod is working for you.
Check Collection Details
If you want, you can click on Collection Details, and it will show all relevant information needed about the collection, including who it is assigned to, and any mods enabled and at what priority!

Step 6
And you're done!
Feel free to repeat the process if you need to make any additional assignments for other characters/NPCs/groups!
How to use Collections
Let's get into how to make it personal!
What are collections?
Collections allow you to set up a character or a specific types of characters with specific mods, so they have mods on but not everyone does.They can make it so certain looks, or even certain mounts, animations, minions, or other assorted things are personal to you and not shared to everyone.
Take for example, the pic below. I am on the black Megashiba, but my kid is on the same mount, but not modded.

So, what are Group Assignments?
Group Assignments allow you to set up a collection based on a group of people. This could be one for all of your characters, or for a specific race, or even all player characters or NPC's.

Ok. I think I got it...
Now that we established what collections are and given a basis for what character groups are, let's get into how to set them up. And the first thing you need to do is...
First Step
Install Penumbra
You kinda need this in order to follow the rest of the guide.
Second Step
Navigate to the Collections Tab
You can see it to the left of the Mods tab

Step Three
How do you play?
Do you only have one character or have numerous alts but you generally use the same stuff, or do you like to specify and pick different things for different characters? Do you want to assign all of a specific race and gender their own collection?
Step Three
Set up your character
Go to the Collections Tab, click the + and name your collection. I like to use "Me" as a name as all my characters will be played by me. This will create a collection in your list.
Then, under Simple Assignments, left click on Your Character
and choose the Me collection! And you are done!




Step 3 - A
Set up your character
Go to the Collections Tab, hit the + and name your collection whatever makes sense for the character/NPC you are making the individual collection for.


Step 3 - B
Set up your character
Then, look under Individual Assignments and either left click Current Character and assign the collection you made, or type the name of the player character you want to make a collection for, then left click New Player/Bell Retainer/NPC/Owned NPC and assign the specific collection. After you have entered the named of any characters/NPC's, you can also edit the collection used under Simple Assignments as well.
NOTE: You can have it for all servers, or a specific one. You can also make a selection between battle NPCs, event NPCs, companions, mounts, or accessories. Then, you can look through the list or search for the NPC or object you would like the collection for.



Step 3 - A
Set up your group
Go to the Collections Tab, hit the + and name your collection whatever makes sense for the group you are making the group collection for.


Step 3 - B
Set up your group
Then, look under Group Assignments, and left click on the Group you want to assign, and assign the specific collection to that group!

Step 4
Enable the mods for your new collection

Now go to the Mods tab. Go ahead and make sure to check the "Enable" checkbox is checked. Once you do, you can redraw and see if the mod is working for you.
Check Collection Details
If you want, you can click on Collection Details, and it will show all relevant information needed about the collection, including who it is assigned to, and any mods enabled and at what priority!

Step 6
And you're done!
Feel free to repeat the process if you need to make any additional assignments for other characters/NPCs/groups!
How to Install Penumbra
This guide is based on the fact that you already have XIV Launcher installed and Dalamud enabled. It also is based on you adding the repo at the beginning of this guide!You can see instructions on how to download and set up XIV Launcher/Dalamud here. Click below if you need the repo.
If you added the repo, at the start of the guide, you already have the repo set up for Penumbra and all other plugins in this guide. Let's walk through how to get Penumbra set up!Ready? Let's go!
Now we need to install Penumbra. It doesn't install itself. Make sure you are in All Plugins.

IMPORTANT: At the base of one of of your hard drives/SSD, make a FFXIV Mods folder or look where Penumbra can make it for you. Please make sure the folder has plenty of room, and possibly is a faster drive like an SSD.
TIP: The root of the drive is the base of it, so in my example, I have mine at C:\FFXIV Mods.

DO NOT make it in your FFXIV install files.
**DO NOT ** make it in your Dalamud files.
DO NOT make your Downloads folder the root folder.
Ok, so....you know that folder I had you make or at least see where you wanted it to be made in the last section? Put the drive path for that folder you made into the Root Directory section in Penumbra Settings and hit Enter to SAVE IT. For example, my drive path is C:\FFXIV Mods.DO NOT PUT ANYTHING IN THIS FOLDER. THIS FOLDER IS ONLY FOR PENUMBRA TO CHANGE.

So what are mods?
Before we get too much more into this, lets go over some information about what plugins and mods are. Plugins are things you download from Dalamud Plugins like Penumbra, Glamourer, or Mare Synchronos. Mods are what you load INTO Penumbra to change things in game to customize you, your mounts, or basically anything in game.
Now, we have a few different packs you can load into Penumbra. They may be in the following extensions:.ttmp ~ .ttmp2 ~ .pmpIf you have mods in these formats, leave them like that. If you are seeing ttmpd.mpd and ttmpl.mpl, you went too far. GO BACK! You will need the mod in one of the colored formats to import it in the next step.
You can get mods at the websites listed to the right. I have provided an image of what Heliosphere looks like to the right. I personally recommend this site because it also has a plugin that will load your mods straight into Penumbra and update them for you. But all the sites are great! If you download a zip or rar file from one of these websites, extract it. The mod files will generally be inside.

Click on the mod import button as shown, find where you saved the mod using the built-in file explorer and double click or hit OK, and the mod will then be imported.

Redraw if needed to enable the mods you enabled in the last step.
How to Install Penumbra
This guide is based on the fact that you already have XIV Launcher installed and Dalamud enabled. It also is based on you adding the repo at the beginning of this guide!You can see instructions on how to download and set up XIV Launcher/Dalamud here. Click below if you need the repo.
If you added the repo, at the start of the guide, you already have the repo set up for Penumbra and all other plugins in this guide. Let's walk through how to get Penumbra set up!Ready? Let's go!
Go to Dalamud Plugins.

Now we need to install Penumbra. It doesn't install itself. Make sure you are in All Plugins.

Search for Penumbra.

Install Penumbra.

Type /penumbra to bring up the window.

IMPORTANT: At the base of one of of your hard drives/SSD, make a FFXIV Mods folder or look where Penumbra can make it for you. Please make sure the folder has plenty of room, and possibly is a faster drive like an SSD.
TIP: The root of the drive is the base of it, so in my example, I have mine at C:\FFXIV Mods.

DO NOT make it in your FFXIV install files.
**DO NOT ** make it in your Dalamud files.
DO NOT make your Downloads folder the root folder.
Ok, so....you know that folder I had you make or at least see where you wanted it to be made in the last section? Put the drive path for that folder you made into the Root Directory section in Penumbra Settings and hit Enter to SAVE IT. For example, my drive path is C:\FFXIV Mods.DO NOT PUT ANYTHING IN THIS FOLDER. THIS FOLDER IS ONLY FOR PENUMBRA TO CHANGE.

So what are mods?
Before we get too much more into this, lets go over some information about what plugins and mods are. Plugins are things you download from Dalamud Plugins like Penumbra, Glamourer, or Mare Synchronos. Mods are what you load INTO Penumbra to change things in game to customize you, your mounts, or basically anything in game.
Now, we have a few different packs you can load into Penumbra. They may be in the following extensions:.ttmp ~ .ttmp2 ~ .pmpIf you have mods in these formats, leave them like that. If you are seeing ttmpd.mpd and ttmpl.mpl, you went too far. GO BACK! You will need the mod in one of the colored formats to import it in the next step.
You can get mods at the websites listed to the right. I have provided an image of what Heliosphere looks like to the right. I personally recommend this site because it also has a plugin that will load your mods straight into Penumbra and update them for you. But all the sites are great! If you download a zip or rar file from one of these websites, extract it. The mod files will generally be inside.

Go to Mods.

Click on the mod import button as shown, find where you saved the mod using the built-in file explorer and double click or hit OK, and the mod will then be imported.

Go to the selected mod, click Enable, and set any configuration.

Redraw if needed to enable the mods you enabled in the last step.
So you want to scale your body?
Whether you want to scale your body height or weight, you can do so! But, the directions on how to do so differ based on what you want to scale!. So, now that you want to look into scaling, what do you want to scale?
So you want to be tall or smol?
Whether you want to make yourself taller or smol, you can do so! Let's get started on how to scale the height of your character!
Height - Step 1
Make a new mod and name it something you will remember. I named my Racial Scaling.

Height - Step 2
Go into Advanced Editing > Meta Manipulations, and find Racial Scaling Edits (RSP). Drop that down, and then from the drop down, select the race/clan you want to make the edit on, and the thing you want to scale. Hit the + after to make a new entry under that.

Height - Step 3
Click on the numbers to the right of the clan, and move them up or down depending on if you want to be taller or smaller! Green means it is taller than where it started and red means it is smaller!

Height - Step 1
Make a new mod and name it something you will remember. I named my Racial Scaling.

Height - Step 2
Go into Advanced Editing > Meta Manipulations, and find Racial Scaling Edits (RSP). Drop that down, and then from the drop down, select the race/clan you want to make the edit on, and the thing you want to scale. Hit the + after to make a new entry under that.

Height - Step 3
Click on the numbers to the right of the clan, and move them up or down depending on if you want to be taller or smaller! Green means it is taller than where it started and red means it is smaller!

So you want to be thicc or thin?
Whether you want to make yourself thiccer or thinner, you can do so! Let's get started on how to scale the weight of your character!You also NEED to have Customize+ in order to follow these steps.
Installing Customize+
If you already have the Sea of Stars repo advised to add at the beginning of this guide, all you need to do is search for Customize+ under All Plugins in Dalamud Plugins and Install!If you don't have Sea of Stars set up, either go to the beginning of this guide and set it up, or if you don't want to add it, make sure to add this repository to be able to download C+.
https://raw.githubusercontent.com/XIV-Tools/DalamudPlugins/main/repo.json
Once you have it installed, follow the guide with one of these two options.
Weight - Step 1
Go into Customize+ (C+) and click New Profile. Type in your exact character name under Character Name, and the name of the profile under Profile Name, and then hit Ok!

Weight - Step 2
Click the Pencil icon and the look through the different options available. There are a lot of things to edit in this window, but play around with it and fine tune parts till you are satisfied with the result.
Common areas to scale are:
Waist
Spine A/B/C
Breast (Left/Right)
Arms (Any/All Options)
Legs (Any/All Options)
I WOULD ADVISE TO STAY AWAY FROM ANYTHING TO DO WITH THE HEAD. Additionally, aside from breasts and a few exceptions, you want to stick to only changing two of the three dimensions. Most of my scaling only uses Y and Z for example, aside from the breasts.

Also, just because you have changed the scale of an IVCS bone, it does not mean it will apply if you are not naked with an IVCS body.There are a lot that goes into scaling your body, and if you have additional questions, please find the Customize+ section of the XIV Tools Discord for more assistance. They have a ton of incredibly helpful people ready to help you, including the devs of C+ themselves.
Weight - Step 3
Once you are happy with all your body proportions, hit Save and Close. Make sure the check mark is checked for your character and you should be good to go! If your Mare pairs can't see it, make sure they have the Enabled profiles option checked under the Settings!

Weight - Step 1
Go into Customize+ (C+) and click New Profile. Type in your exact character name under Character Name, and the name of the profile under Profile Name, and then hit Ok!

Weight - Step 2
Click the Pencil icon and the look through the different options available. There are a lot of things to edit in this window, but play around with it and fine tune parts till you are satisfied with the result.
Common areas to scale are:
Waist
Spine A/B/C
Breast (Left/Right)
Arms (Any/All Options)
Legs (Any/All Options)
I WOULD ADVISE TO STAY AWAY FROM ANYTHING TO DO WITH THE HEAD. Additionally, aside from breasts and a few exceptions, you want to stick to only changing two of the three dimensions. Most of my scaling only uses Y and Z for example, aside from the breasts.

Also, just because you have changed the scale of an IVCS bone, it does not mean it will apply if you are not naked with an IVCS body.There are a lot that goes into scaling your body, and if you have additional questions, please find the Customize+ section of the XIV Tools Discord for more assistance. They have a ton of incredibly helpful people ready to help you, including the devs of C+ themselves.
Weight - Step 3
Once you are happy with all your body proportions, hit Save and Close. Make sure the check mark is checked for your character and you should be good to go! If your Mare pairs can't see it, make sure they have the Enabled profiles option checked under the Settings!

Want to convert an item?
Well, as of 6.2 and the newest release of Penumbra, you can! Follow along as Aleks shows us how to do so!
Make sure to also check out Nova's addition on Page 7 of the this walkthrough to find out how to swap accessory slots like earrings to rings!
Glamourer? What is that?
Glamourer is a plugin by Otter, the dev of Penumbra, that can work together with Penumbra. It allows you to right click items in Penumbra to see them on you, and then make Designs from them. If you just don't have the item, you can use it to still glam into the item the mod is on instead of converting it. If it's not just that you don't own the item or you have multiple mods using the same item, you can do an Item Swap!
Glamourer Demo
How do I swap items?
On the mod you want to swap items on, go into Advanced Settings, then Item Swap. For gear, you would choose what item you want to take the look from, and what item you want to put it on. For hair/ears/tail, you would choose the number of tail/ears/hair you want to take it from, and also what you would like to put it on. You also choose what gender and race as well.
After you have chose the options for that type of swap you would like, you can either create a whole new mod, or set it to be an option on the current mod. Name the mod or option you would like, then click on Create New Mod to create a new mod, or Create New Option to make an option for the current mod.



So how do I get Glamourer?
This section of the guide assumes you have already set up the repo as instructed at the beginning of the guide. If you haven't, click below!
Install it! From here, you can make any designs you want! Set them up as Automations if you want to change looks between classes! Let's go over how to do that!
How do I set up Designs?
There are different ways you can do this, but I will show you two ways to do it!

One way is to import a mod, go to the Changed Items tab, right click an item and it will apply the modded look on your character (if it is enabled). You can then go to the Actors tab, and click the disk icon as shown in the next column.

The other way is to bring Glamourer up, go to Actors, and change each section as wanted. Once completed, hit the disk button as shown above.

While designs are now applied through zones and changes, you can now set up Automations to change your gear when changing jobs or roles if you want. I will provide a link below on how I like to set my automations up!
How I use Automations
Changed from how Fixed Designs work, the Automations page works based on whatever is highest in the list. So, you can put things lower if you want them overridden by higher things. Or, only have one thing enabled if you want to use a specific look.As you can see by my color coded friend next to me, I have the automations tab separated into what character it applies to on the left and then the outfits I want to use first only applying the gear, and then all the classes below them with a color specific to that class.Outfits only apply gear, and jobs/classes only apply dyes.
Check the video to see what I mean!

So how do I get Glamourer?
This section of the guide assumes you have already set up the repo as instructed at the beginning of the guide. If you haven't, click below!
Go to Dalamud Plugins and search for Glamourer.

Install it! From here, you can make any designs you want! Set them up as Automations if you want to change looks between classes! Let's go over how to do that!
How do I set up Designs?
There are different ways you can do this, but I will show you two ways to do it!

One way is to import a mod, go to the Changed Items tab, right click an item and it will apply the modded look on your character (if it is enabled). You can then go to the Actors tab, and click the disk icon as shown in the next column.

The other way is to bring Glamourer up, go to Actors, and change each section as wanted. Once completed, hit the disk button as shown above.

While designs are now applied through zones and changes, you can now set up Automations to change your gear when changing jobs or roles if you want. I will provide a link below on how I like to set my automations up!
Why is my mod in a different color?
If your mods show in red, it is because you have two mods that are using the same resource, and at the same priority level. You need to change the priorities to put one above the other.
If it is in green, it means that two mods are using the same resource, but at different priority levels. The conflict is solved! Need to know more about priorities? Click below!

Did you equip an item and it looks like this?
If you equip an item and it uses Bibo materials, it is because it is on the wrong material layer. Thankfully, this is easy to fix! Just go into the mod that breaks your skin, go to Edit Mod, and click the Update Bibo Materials button. This will set the mod to the correct layer, and make your mod look correct.MAKE SURE THE MOD USES BIBO MATERIALS BEFORE YOU HIT THIS BUTTON.
Before clicking Update Bibo Materials

After clicking Update Bibo Materials

Material Assignment?
Material Assignment is when you need to change the material suffix from one layer to another.
Let's go over some basics for material layers. Each body mod (bibo, TF Gen3) uses it's own layer, and sometimes you need to change it so your skin doesn't look misaligned. But what are the default layer assignments?
Still confused? Seeing weird textures on your skin, or is your skin all messed up? Click here for more information and a visual guide on female body types and common skin mismatch results.
Quick breakdown
Is it Bibo & working? - it's on "bibo"
Is it TF3 & working - it's on "b"
Is it Bibo & not working - it's on "b".
Convert to "bibo".
Is it TF3 & not working -it's on "d".
Convert to "b".
Material Layer Designations
Females
a - Vanilla/Gen2-based bodies
b - Gen3-based bodies / formerly Bibo+ (obsolete, found on legacy Bibo+ mods)
bibo - Bibo+ based bodies
bibopube - Bibo+ pubes material
c - Gen3 pubes material
d - formerly Bibo+ compatibility, specific to TFGen3 (obsolete, found on legacy Bibo+ mods & TFGen3 mods)Males
a - Vanilla/The Body 1.5/HRBody 1.5 based bodies
b - TBSE material / HRBody Roegadyn material
ftmse - TBSE FTM (Fabulous Trans Men) material
c - formerly The Body 2.0 and HRBody 2.0 Roegadyn bodyhair material, found on legacy TB2/HR2 mods
h - formerly HRBody 2.0 Hrothgar bodyhair material, found on legacy HR2 modsLalafells
a - Vanilla base body
g - Otopop-based bodies
Ok, but how do I do that?
To reassign materials for a mod, you would go to the Mod tab, then go to the mod that needs material reassigned and click on the Advanced Settings tab.

Then, go to to the Material Reassignment section, and change From... to the material that it needs to be changed from, and To... to the material it needs to be changed to. Make sure to hit Change Material Suffix once you are done.

Ok, so what is this...inheritance?
How does that help me?

With Penumbra, you can set it so other characters "inherit" the settings of a different character. Take me for example. I have my main character, and seven alts. I know...why have so many characters? But I digress...
So like, in my case, I would set one of my alts to inherit from my Serenity collection. My alt's collection would show in Current Collection, and my Serenity collection would be listed in the big box, showing it is inheriting from my already set up collection.
Inheritance Status
Original Collection

This is how it will look for the collection you want other characters to use. These have all been activated and set up for this character. This needs to be done first to be able to inherit from it.
Inherited Collection

This is how it looks for the character inheriting the collection. No set up was done for this character as it was already done on the original collection. All you need to do is tweak things for this character.
Setting up Inheritence
So how do you use this...inheritence? Make sure you are on the Collections page, and scroll down to the Inheritence section at the bottom.
How Priority Works
If you have mods that are conflicting, you may need to set priority. A good example of this is when trying to set up a tattoo on your character. Priority in Penumbra works like a sandwich. You set priority based on how you want to load things.

So say you want to put a tattoo on yourself. Most mods start at Priority 0, and then you can change it from there. So, you could leave the body mod at 0, and then change the tattoo mod to priority 1. That would mean that the body mod would be loaded first, and then the tattoo mod would be "layered" on after it.Make sense?
However, there is no "starting point" for what is the base. Whatever is set to a higher number will be loaded later. Like in the image to the left, you start with the piece of bread, then the meat (or no meat if you like), cheese, lettuce, tomato, etc...And this also includes negative numbers as well. So, just because a mod may start at 0 doesn't mean that is the lowest priority. A mod set to -1 is a lower priority than a mod at 0.
Adding Loose Files to Penumbra
Do you have a tattoo, makeup or eye mod, but they only gave you a .dds or .png file? You have one of two options. With recent advancements in technology (thanks Otter!), you can now add them to Penumbra, and make them a mod.But how do you do that?
Go to the mod, and click on the Edit Mod tab for the empty mod, and click "Open Mod Directory".

Save it to the chara folder we made in the previous step. Make sure to click into the folder before saving as it defaults to the base of the mod folder.

Assign the texture path of the item in game you want to replace, and then hit Apply Changes.

And now you have your loose file set to a mod in Penumbra! Make sure to change the priority if you made a tattoo mod, as your tattoo needs to be higher than your body mod.
Adding Loose Files to Penumbra
Do you have a tattoo, makeup or eye mod, but they only gave you a .dds or .png file? You have one of two options. With recent advancements in technology (thanks Otter!), you can now add them to Penumbra, and make them a mod.But how do you do that?
First, you want to create an empty mod.

Go to the mod, and click on the Edit Mod tab for the empty mod, and click "Open Mod Directory".

In the mod directory, make a folder and name it "chara" as shown below.

Next, you will want to go to Advanced Editing, and then Textures.

Click the folder, and find your file.

Once you choose your file, click "Save as TEX".

Save it to the chara folder we made in the previous step. Make sure to click into the folder before saving as it defaults to the base of the mod folder.

Click on File Redirections.

Hit the Reload button for your newly imported files to appear.

Your imported file TEX file should show in this tab.

Assign the texture path of the item in game you want to replace, and then hit Apply Changes.

And now you have your loose file set to a mod in Penumbra! Make sure to change the priority if you made a tattoo mod, as your tattoo needs to be higher than your body mod.
What is Mare Synchronos?
Mare Synchronos allows you to sync mods in Penumbra, and Glamourer designs with other people seemlessly without needing to download or configure their mods or designs. It does this by "pairing" with another player like you would pair a device with another one, like with Bluetooth.This makes it so that as soon as you go through the setup, and as soon as you both whitelist each other, you will see each other as you are meant to be seen. But, don't get worried, it only works between people you have whitelisted, so not everyone will see your mods.
I shouldn't even have to mention this, but it also requires Penumbra and Glamourer to function, so Textools users check out how to install Penumbra and Glamourer in this very guide, move all mods over to Penumbra, repair your install with XIV Launcher (explained on the next page) and completely stop using Textools.
Installing Mare Synchronos
Similar to how you install Penumbra and Glamourer, Mare Synchronos uses a repo to download it from Dalamud Plugins. If you didn't add the repo at the beginning of the guide, click here to add the link. If you did already add the repo, let us begin...
WAIT A MINUTE...
Two things....First, this will not work at ALL if you still use Textools for anything. So, if you are fresh off the boat from Textools to Penumbra and Glamourer, run a repair through XIV Launcher first. You do so by right clicking the Log In button on XIV Launcher. You will also need to reinstall any third party things like ReShade after repairing.

Also, unlike Penumbra or Glamourer, Mare Synchronos REQUIRES Penumbra and Glamourer to be installed. You need to make sure you have both to move on, and in Penumbra's case, you need to make sure to complete all the setup as well. If you haven't downloaded one of them, choose the option you don't have, and I will help you get it set up. If you have both, you may continue...
Get these first!
Before we get started, it is helpful to get two things ready! Since people like to not behave themselves, Mare Synchronos needs you to verify some information before it allows you to register.First, it would be helpful to hop into the Mare Discord, so you are ready when we get to specific steps in the guide. It will require you to enter specific information to do the process, so go ahead and join!Also, one of the steps will require you to enter your character on the Lodestone. So, make sure to have that up as well.

Lodestone Page Tips
To make sure you can set Mare up successfully, ensure you have the right page. It should look like this:
https://na.finalfantasyxiv.com/lodestone/character/xxxxxxxx/
OR
https://na.finalfantasyxiv.com/lodestone/character/xxxxxxxx/
NOT
https://na.finalfantasyxiv.com/lodestone/my/
The x's would be your specific character's code so for privacy reasons, they won't be shared in the guide.

You can find it by dropping this menu as shown above and clicking Character Profile. With this page ready, we can move on to the next step!
Create Mare Account
Go to the Mare Discord, and navigate to the #mare-commands channel. Make sure to look over the announcements provided on this page for additional clarifications from the dev.
In the chat type /register. If it doesn't have a pop-up to select, make sure you see the information in the channel.

It will ask you to submit the URL I referenced in the previous step. Copy the webpage and put it in this box as shown above, then hit Submit.
You should receive a personal embed like what is shown in the top right. Where the blurred section is, you will see a code. Copy this string, and put it in your Lodestone Profile.
You add it by going to the section on your profile shown to the right, and clicking on the pencil. Paste your code in and Confirm till you get the bottom right image.



Go back to the #mare-commands channel after your code has been added to your Lodestone profile. This time, type /verify and the server will process the verification and provide you a new personal embed with your secret key.
KEEP THIS SAFE AND DO NOT SHARE IT!
Be ready to put this in once we get to the registration step in the plugin itself.
YOU CAN NOW SAFELY REMOVE THE STRING FROM YOUR LODESTONE PROFILE

With that out of the way...
Now that you have your secret key, it is time to log into a character. I know some plugins work on the title screen, but with Mare, it is needed for you to be on a character.

As you have already set up Penumbra and Glamourer, you can go into Dalamud Plugins, make sure you are in All Plugins, and search for Mare Synchronos. Hit Install.
If you either didn't add the repo at the beginning of the guide, or you set up Penumbra and Glamourer prior to Mare, click below to add the repo.

The first page of the setup should automatically show up. Just a reminder but you should already have both Penumbra and Glamourer installed prior to this step. Make sure it says Available for both Penumbra and Glamourer.

That will take you to the Agreement for Mare Synchronos. READ IT!After 60 seconds, you will then be able to click on continue and move forward.

Now, we will set up your file storage folder. Similar to what I told you for the root folder in Penumbra, make a new folder in the base of a drive, preferably at the base of the drive you make the folder for Penumbra. BUT, don't put it IN your Penumbra folder. Click the folder as shown in the pic to the right, and navigate to the folder you made. Make sure to follow the warnings and notes on the page when setting up your folder.
Hit Start Scan and let it scan your files. It will move on to the next step once the scan is done.
Since we have already set up your account, and you have your secret key, you can just click the box next to "I have an account" and copy your secret code into it. Hit Save once you do.

In the first available field on the main window, put your friends UID in and hit the + to add them.

If done correctly, they should be added. If they have already added you, it will show a green check mark. If they haven't, it will show a red up arrow.Ask them to add you if they haven't.


And that's it! Mare Synchronos is set up, and you will sync with your friend. Any changes in Penumbra or Glamourer they make will also be shown to you, once it has been downloaded. Repeat with the rest of your friends!
What is Mare Synchronos?
Mare Synchronos allows you to sync mods in Penumbra, and Glamourer designs with other people seemlessly without needing to download or configure their mods or designs. It does this by "pairing" with another player like you would pair a device with another one, like with Bluetooth.This makes it so that as soon as you go through the setup, and as soon as you both whitelist each other, you will see each other as you are meant to be seen. But, don't get worried, it only works between people you have whitelisted, so not everyone will see your mods.
I shouldn't even have to mention this, but it also requires Penumbra and Glamourer to function, so Textools users check out how to install Penumbra and Glamourer in this very guide, move all mods over to Penumbra, repair your install with XIV Launcher (explained in the next section) and completely stop using Textools.
Installing Mare Synchronos
Similar to how you install Penumbra and Glamourer, Mare Synchronos uses a repo to download it from Dalamud Plugins. If you didn't add the repo at the beginning of the guide, click here to add the link. If you did already add the repo, let us begin...
WAIT A MINUTE...
Two things....First, this will not work at ALL if you still use Textools for anything. So, if you are fresh off the boat from Textools to Penumbra and Glamourer, run a repair through XIV Launcher first. You do so by right clicking the Log In button on XIV Launcher. You will also need to reinstall any third party things like ReShade after repairing.

Also, unlike Penumbra or Glamourer, Mare Synchronos REQUIRES Penumbra and Glamourer to be installed. You need to make sure you have both to move on, and in Penumbra's case, you need to make sure to complete all the setup as well. If you haven't downloaded one of them, choose the option you don't have, and I will help you get it set up. If you have both, you may continue...
Get these first!
Before we get started, it is helpful to get two things ready! Since people like to not behave themselves, Mare Synchronos needs you to verify some information before it allows you to register.First, it would be helpful to hop into the Mare Discord, so you are ready when we get to specific steps in the guide. It will require you to enter specific information to do the process, so go ahead and join!Also, one of the steps will require you to enter your character on the Lodestone. So, make sure to have that up as well.

Lodestone Page Tips
To make sure you can set Mare up successfully, ensure you have the right page. It should look like this:
https://na.finalfantasyxiv.com/lodestone/character/xxxxxxxx/
OR
https://na.finalfantasyxiv.com/lodestone/character/xxxxxxxx/
NOT
https://na.finalfantasyxiv.com/lodestone/my/
The x's would be your specific character's code so for privacy reasons, they won't be shared in the guide.

You can find it by dropping this menu as shown above and clicking Character Profile. With this page ready, we can move on to the next step!
Create Mare Account
Go to the Mare Discord, and navigate to the #mare-commands channel. Click the Start button to begin!
The bot will present options specific to your account and what you can do. If you have never signed up, it should give you an option to register for the service by clicking "Register". That will provide instructions on getting your Lodestone URL like we did in a previous step.

Click "Start Registration" under the embed. A pop-up will appear for you. It will ask you to submit the URL I referenced in the previous step. Copy the webpage and put it in this box as shown above, then hit Submit.
The embed from the previous step should update to show a long string of numbers. Where the blurred section is, you will see a code. Copy this string, and put it in your Lodestone Profile.
You add it by going to the section on your profile shown to the right, and clicking on the pencil. Paste your code in and Confirm till you get the bottom right image.



Go back to the #mare-commands channel after your code has been added to your Lodestone profile. This time, click the "Verify" button and the server will process the verification. Hit "Check" to see if the verification is complete. After it has processed, it will update the embed with your secret key.
KEEP THIS SAFE AND DO NOT SHARE IT!
Be ready to put this in once we get to the registration step in the plugin itself.
YOU CAN NOW SAFELY REMOVE THE STRING FROM YOUR LODESTONE PROFILE

With that out of the way...
Now that you have your secret key, it is time to log into a character. I know some plugins work on the title screen, but with Mare, it is needed for you to be on a character.

As you have already set up Penumbra and Glamourer, you can go into Dalamud Plugins, make sure you are in All Plugins, and search for Mare Synchronos. Hit Install.
If you either didn't add the repo at the beginning of the guide, or you set up Penumbra and Glamourer prior to Mare, click below to add the repo.

The first page of the setup should automatically show up. Just a reminder but you should already have both Penumbra and Glamourer installed prior to this step. Make sure it says Available for both Penumbra and Glamourer.

That will take you to the Agreement for Mare Synchronos. READ IT!After 60 seconds, you will then be able to click on continue and move forward.

Now, we will set up your file storage folder. Similar to what I told you for the root folder in Penumbra, make a new folder in the base of a drive, preferably at the base of the drive you make the folder for Penumbra. BUT, don't put it IN your Penumbra folder. Click the folder as shown in the pic to the right, and navigate to the folder you made. Make sure to follow the warnings and notes on the page when setting up your folder.
Hit Start Scan and let it scan your files. It will move on to the next step once the scan is done.

Since we have already set up your account, and you have your secret key, you can just click the box next to "I have an account" and copy your secret code into it. Hit Save once you do.

This will bring you to the main page for Mare Synchronos. The number at the top is your UID, and is the code you want to share with others. They should also share theirs with you. You both need each others UID for this to work. Click the papers icon next to the number to copy it to your clipboard.

In the first available field on the main window, put your friends UID in and hit the + to add them.

If done correctly, they should be added. If they have already added you, it will show a green check mark. If they haven't, it will show a red up arrow.Ask them to add you if they haven't.


And that's it! Mare Synchronos is set up, and you will sync with your friend. Any changes in Penumbra or Glamourer they make will also be shown to you, once it has been downloaded. Repeat with the rest of your friends!
Optional Plugins that sync with
Mare Synchronos
The following plugins also sync with Mare, and allow you to see a character fully as they wish for you to see them. While they are optional, it is recommended to install them for people that use them.
Customize+
Customize+, also known as C+, allows you to size your character to how you want to be seen, whether it be to make you thiccer or slimmer.
SimplyHeels
SimplyHeels allows you to edit the height of certain heels to allow them to stand correctly on the ground and not go into the floor.
Palette+
Palette+ allows you to change the color of certain parts of your look to whatever you would like! It uses the full RGB table and not just the in game dye system!
Honorofic
Honorific allows you to set custom titles that are syncable through Mare Synchronos. You can set titles per role or class, and set if they come before or after your name.
Before we get started...
The following is more advanced, and I wanted to give a stopping point before we go further. Colorset editing has a lot of moving parts, and for the purposes of this guide, I am going to only provide a basic idea of how to do it in Penumbra. To understand more of how colorsets work in depth, please click below.
Ready to start? Well then, let's go on an adventure!
Colorset Layer Definitions
To talk about colorsets, we need to define a few things first. I want to make sure you have an idea of what some parts of colorset editing are for. Those are :Diffuse - This is the base color
Specular - This is the color of the reflection in the layer
Gloss - How defined the reflection is
Emissive - How something glows
Dye Templates
We also need to talk about dye templates and how they function within Penumbra. They also are the same in Textools, but well...this is the Penumbra guide.
00 - Template IDs ending in 00 are "Default" Colors. | Example: 100, 200, 300 |
01 - Template IDs ending in 01 are "Darker" than default Colors. | Example: 101, 201, 301 |
02 - Template IDs ending in 02 are "Lighter" than default Colors. | Example: 102, 202, 302 |
This number can range from 100-612, but not every number is in between that. But, the higher the number, the glossier your layer will be. If a layer is set at 0, it will not be dyed and considered undyable.

How do I change the colorsets?
Now that we have done a brief overview, let's go through the steps on how to actually CHANGE the colorsets like you want. For the purposes of this guide, I can't instruct you exactly on what you will need to change specifically, but moreso guide you on how to do it. If you make too many edits, just find the one you want, delete the newly created mod, and do it again correctly the next time!Also, please note that not all mods use the colorsets and may not be able to be edited using this guide.
Please note that the steps in this guide are provided by the lovely and amazing Genie of the Moon, Nova. The original steps are listed here.
Step 1

Like other processes, the first step is to make a mod to make the edits in. This makes it so you don't actually affect the original mod.
Step 2
Now we need to find the material we want to work with. While you could just go to the Materials tab and play around, there are steps you can take to pinpoint what you need.In order to do so, the mod in question needs to be showing and equipped. You can do this either by actually equipping the item, or by having Glamourer load the item into you. Once it is equipped and visible, click on Advanced Settings in youre new mod, and go to the "Import From Screen" tab.

Step 3
Now that we are on the Import From Screen tab, click the plus next to the modded item to drop down the material list. Please note that the mod in question may have one or multiple layers, so you may need to look further into the layers for more information. You can hit the plus next to each layer and it may provide more information but I can't guarantee it will. As we made a new mod, I would suggest adding all the layers you feel may be relevant and if they aren't, you can just delete that layer.When you know what layers you want to add, click the paper to the right to add a copy of the material to your new mod. For my example, I don't want Material #1 as that is my piercings, and I don't want the skin textures, so I will hit the paper for Material #2.

Step 4
Now, we can go to the Materials tab to make the edits. Just click where it says "Select .mtrl File..." and click on the layer you want to make changes to. If you selected multiple and don't know which one, feel free to play around to see if you can figure it out. You can always delete the material and re-add it if needed.

Step 5
Now, make your edits! Feel free to use the information and resources provided at the beginning of the guide for help in how and what to change. You can edit the Diffuse, Specular, Emissive, Gloss and other more advanced features from here! Make sure to check the Dye column as it may provide some assistance as well. In my example, only one layer is set to something other than 0, so that would be the only layer affected by dyes in game.

Step 6
Once all edits have been made, just make sure to Save to File and the redraw to apply any edits made! Feel free to continue to re-edit as needed till you see the results you are looking for!
Before we get started...
The following is more advanced, and I wanted to give a stopping point before we go further. Colorset editing has a lot of moving parts, and for the purposes of this guide, I am going to only provide a basic idea of how to do it in Penumbra. To understand more of how colorsets work in depth, please click below.
Ready to start? Well then, let's go on an adventure!
Colorset Layer Definitions
To talk about colorsets, we need to define a few things first. I want to make sure you have an idea of what some parts of colorset editing are for. Those are :Diffuse - This is the base color
Specular - This is the color of the reflection in the layer
Gloss - How defined the reflection is
Emissive - How something glows
Dye Templates
We also need to talk about dye templates and how they function within Penumbra. They also are the same in Textools, but well...this is the Penumbra guide.
00 - Template IDs ending in 00 are "Default" Colors. | Example: 100, 200, 300 |
01 - Template IDs ending in 01 are "Darker" than default Colors. | Example: 101, 201, 301 |
02 - Template IDs ending in 02 are "Lighter" than default Colors. | Example: 102, 202, 302 |
This number can range from 100-612, but not every number is in between that. But, the higher the number, the glossier your layer will be. If a layer is set at 0, it will not be dyed and considered undyable.

How do I change the colorsets?
Now that we have done a brief overview, let's go through the steps on how to actually CHANGE the colorsets like you want. For the purposes of this guide, I can't instruct you exactly on what you will need to change specifically, but moreso guide you on how to do it. If you make too many edits, just find the one you want, delete the newly created mod, and do it again correctly the next time!Also, please note that not all mods use the colorsets and may not be able to be edited using this guide.
Please note that the steps in this guide are provided by the lovely and amazing Genie of the Moon, Nova. The original steps are listed here.
Step 1

Like other processes, the first step is to make a mod to make the edits in. This makes it so you don't actually affect the original mod.
Step 2
Now we need to find the material we want to work with. While you could just go to the Materials tab and play around, there are steps you can take to pinpoint what you need.In order to do so, the mod in question needs to be showing and equipped. You can do this either by actually equipping the item, or by having Glamourer load the item into you. Once it is equipped and visible, click on Advanced Settings in youre new mod, and go to the "Import From Screen" tab.

Step 3
Now that we are on the Import From Screen tab, click the plus next to the modded item to drop down the material list. Please note that the mod in question may have one or multiple layers, so you may need to look further into the layers for more information. You can hit the plus next to each layer and it may provide more information but I can't guarantee it will. As we made a new mod, I would suggest adding all the layers you feel may be relevant and if they aren't, you can just delete that layer.When you know what layers you want to add, click the paper to the right to add a copy of the material to your new mod. For my example, I don't want Material #1 as that is my piercings, and I don't want the skin textures, so I will hit the paper for Material #2.

Step 4
Now, we can go to the Materials tab to make the edits. Just click where it says "Select .mtrl File..." and click on the layer you want to make changes to. If you selected multiple and don't know which one, feel free to play around to see if you can figure it out. You can always delete the material and re-add it if needed.

Step 5
Now, make your edits! Feel free to use the information and resources provided at the beginning of the guide for help in how and what to change. You can edit the Diffuse, Specular, Emissive, Gloss and other more advanced features from here! Make sure to check the Dye column as it may provide some assistance as well. In my example, only one layer is set to something other than 0, so that would be the only layer affected by dyes in game.

Step 6
Once all edits have been made, just make sure to Save to File and the redraw to apply any edits made! Feel free to continue to re-edit as needed till you see the results you are looking for!
Before we get started...
If you are here, you are looking for more information about what path you need, or what body mod you use. Let's break down each layer, as well as what each body mod looks like so you can easily identify what path you need! Also, please look over the Skin In The Game section provided by Aleks if your skin doesn't look right!
Already know what these are? Then let's get you back to the guide!
So what is a Normal Layer?
Does your texture look like this?


If so, this is the layer you need. This layer tells the game how things should handle light on the object or how it hits it, whether it be on your face or your body. This will mainly be for aura scales or muscle textures, but a few tattoos also use them to make them look 3D.Not the texture you are looking for? Try a different layer!
Ready to go back to the guide?
So what is a Diffuse Layer?
Does your texture look like this?


If so, this is the layer you need. This layer wraps around your body and is what your skin will look like to all around you. This will mainly be for tattoos and makeups.Not the texture you are looking for? Try a different layer!
Ready to go back to the guide?
So what is a Specular Layer?
Does your texture look like this?


If so, this is the layer you need. This layer tells the game how light reflects off of the object as well as how eyes are textured. It also can affect eye glow with Atramentum Luminis. This will mainly be for tattoos or eye texture/glow, may be used in other settings as well.Not the texture you are looking for? Try a different layer!
Ready to find your path?
So what body mod do I need?
What does your texture look like? Look for the one that matches and look what it is labelled!

BIBO(YAB, Venus, Uranus, Lithe)

Gen3
(T&F Gen3, EVE, Freyja)

Vanilla/Mat A
(Male and Female)

TBSE/HRBody3
(Sorry guys! This is it!)
Bibo and Gen3 are for female bodies, and TBSE/HRBody are for males. Please note that the Mat A is a female body, but the male Mat A looks similar. Want to go back to the layers?
Ready to go back to the guide?
Are you looking for male or female paths?
Are you looking for Asym Face paths? Check here first before finding your path.
A quick note for Asym Faces
All Asym Face paths are similar to the normal face paths except for one exception. Before the end distinguisher ( _d, _s, _n) of the texture path, you will put a _b to change it to Asym Face paths. For example:Normal Path: chara/human/c0101/obj/face/f0001/texture/--c0101f0001_fac_n.tex
Asym Face Path: chara/human/c0101/obj/face/f0001/texture/--c0101f0001_fac_b_n.texMake sense?
Universal Paths
Universal Paths | |
---|---|
Catchlight | chara/common/texture/catchlight_1.tex |
Facepaints
Decals | |||||||||
---|---|---|---|---|---|---|---|---|---|
1 | chara/common/texture/decal_face/_decal_1.tex | 2 | chara/common/texture/decal_face/_decal_2.tex | 3 | chara/common/texture/decal_face/_decal_3.tex | 4 | chara/common/texture/decal_face/_decal_4.tex | 5 | chara/common/texture/decal_face/_decal_5.tex |
6 | chara/common/texture/decal_face/_decal_6.tex | 7 | chara/common/texture/decal_face/_decal_7.tex | 8 | chara/common/texture/decal_face/_decal_8.tex | 9 | chara/common/texture/decal_face/_decal_9.tex | 10 | chara/common/texture/decal_face/_decal_10.tex |
11 | chara/common/texture/decal_face/_decal_11.tex | 12 | chara/common/texture/decal_face/_decal_12.tex | 13 | chara/common/texture/decal_face/_decal_13.tex | 14 | chara/common/texture/decal_face/_decal_14.tex | 15 | chara/common/texture/decal_face/_decal_15.tex |
16 | chara/common/texture/decal_face/_decal_16.tex | 17 | chara/common/texture/decal_face/_decal_17.tex | 18 | chara/common/texture/decal_face/_decal_18.tex | 19 | chara/common/texture/decal_face/_decal_19.tex | 20 | chara/common/texture/decal_face/_decal_20.tex |
21 | chara/common/texture/decal_face/_decal_21.tex | 22 | chara/common/texture/decal_face/_decal_22.tex | 23 | chara/common/texture/decal_face/_decal_23.tex | 24 | chara/common/texture/decal_face/_decal_24.tex | 25 | chara/common/texture/decal_face/_decal_25.tex |
26 | chara/common/texture/decal_face/_decal_26.tex | 27 | chara/common/texture/decal_face/_decal_27.tex | 28 | chara/common/texture/decal_face/_decal_28.tex | 29 | chara/common/texture/decal_face/_decal_29.tex |
What race are you looking for?
What are you trying to do?
What face are you using?
Your path is:
Eyes | |
---|---|
Normal | chara/human/c0101/obj/face/f0001/texture/--c0101f0001_iri_n.tex |
Multi | chara/human/c0101/obj/face/f0001/texture/--c0101f0001_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0101/obj/face/f0001/texture/--c0101f0001_fac_n.tex |
Diffuse | chara/human/c0101/obj/face/f0001/texture/--c0101f0001_fac_d.tex |
Multi | chara/human/c0101/obj/face/f0001/texture/--c0101f0001_fac_s.tex |
Your path is:
Eyes | |
---|---|
Normal | chara/human/c0101/obj/face/f0002/texture/--c0101f0002_iri_n.tex |
Multi | chara/human/c0101/obj/face/f0002/texture/--c0101f0002_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0101/obj/face/f0002/texture/--c0101f0002_fac_n.tex |
Diffuse | chara/human/c0101/obj/face/f0002/texture/--c0101f0002_fac_d.tex |
Multi | chara/human/c010/obj/face/f0002/texture/--c0101f0002_fac_s.tex |
Your path is:
Eyes | |
---|---|
Normal | chara/human/c0101/obj/face/f0003/texture/--c0101f0003_iri_n.tex |
Multi | chara/human/c0101/obj/face/f0003/texture/--c0101f0003_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0101/obj/face/f0003/texture/--c0101f0003_fac_n.tex |
Diffuse | chara/human/c0101/obj/face/f0003/texture/--c0101f0003_fac_d.tex |
Multi | chara/human/c0101/obj/face/f0003/texture/--c0101f0003_fac_s.tex |
Your path is:
Eyes | |
---|---|
Normal | chara/human/c0101/obj/face/f0004/texture/--c0101f0004_iri_n.tex |
Multi | chara/human/c0101/obj/face/f0004/texture/--c0101f0004_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0101/obj/face/f0004/texture/--c0101f0004_fac_n.tex |
Diffuse | chara/human/c0101/obj/face/f0004/texture/--c0101f0004_fac_d.tex |
Multi | chara/human/c0101/obj/face/f0004/texture/--c0101f0004_fac_s.tex |
Your path is:
Eyes | |
---|---|
Normal | chara/human/c0101/obj/face/f0005/texture/--c0101f0005_iri_n.tex |
Multi | chara/human/c0101/obj/face/f0005/texture/--c0101f0005_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0101/obj/face/f0005/texture/--c0101f0005_fac_n.tex |
Diffuse | chara/human/c0101/obj/face/f0005/texture/--c0101f0005_fac_d.tex |
Multi | chara/human/c0101/obj/face/f0005/texture/--c0101f0005_fac_s.tex |
Your path is:
Eyes | |
---|---|
Normal | chara/human/c0101/obj/face/f0006/texture/--c0101f0006_iri_n.tex |
Multi | chara/human/c0101/obj/face/f0006/texture/--c0101f0006_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0101/obj/face/f0006/texture/--c0101f0006_fac_n.tex |
Diffuse | chara/human/c0101/obj/face/f0006/texture/--c0101f0006_fac_d.tex |
Multi | chara/human/c0101/obj/face/f0006/texture/--c0101f0006_fac_s.tex |
Your path is:
Eyes | |
---|---|
Normal | chara/human/c0101/obj/face/f0007/texture/--c0101f0007_iri_n.tex |
Multi | chara/human/c0101/obj/face/f0007/texture/--c0101f0007_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0101/obj/face/f0007/texture/--c0101f0007_fac_n.tex |
Diffuse | chara/human/c0101/obj/face/f0007/texture/--c0101f0007_fac_d.tex |
Multi | chara/human/c0101/obj/face/f0007/texture/--c0101f0007_fac_s.tex |
Your path is:
Vanilla | |
---|---|
Normal | chara/human/c0101/obj/body/b0001/texture/--c0101b0001_n.tex |
Diffuse | chara/human/c0101/obj/body/b0001/texture/--c0101b0001_d.tex |
Multi | chara/common/texture/skin_m.tex |
TBSE | |
---|---|
Normal | chara/human/c0101/obj/body/b0001/texture/--c0101b0001_b_n.tex |
Diffuse | chara/human/c0101/obj/body/b0001/texture/--c0101b0001_b_d.tex |
Multi | chara/human/c0101/obj/body/b0001/texture/--c0101b0001_b_s.tex |
What are you trying to do?
What face are you using?
Your path is:
Eyes | |
---|---|
Normal | chara/human/c0301/obj/face/f0101/texture/--c0301f0101_iri_n.tex |
Multi | chara/human/c0301/obj/face/f0101/texture/--c0301f0101_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0301/obj/face/f0101/texture/--c0301f0101_fac_n.tex |
Diffuse | chara/human/c0301/obj/face/f0101/texture/--c0301f0101_fac_d.tex |
Multi | chara/human/c0301/obj/face/f0101/texture/--c0301f0101_fac_s.tex |
Your path is:
Eyes | |
---|---|
Normal | chara/human/c0301/obj/face/f0102/texture/--c0301f0102_iri_n.tex |
Multi | chara/human/c0301/obj/face/f0102/texture/--c0301f0102_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0301/obj/face/f0102/texture/--c0301f0102_fac_n.tex |
Diffuse | chara/human/c0301/obj/face/f0102/texture/--c0301f0102_fac_d.tex |
Multi | chara/human/c0301/obj/face/f0102/texture/--c0301f0102_fac_s.tex |
Your path is:
Eyes | |
---|---|
Normal | chara/human/c0301/obj/face/f0103/texture/--c0301f0103_iri_n.tex |
Multi | chara/human/c0301/obj/face/f0103/texture/--c0301f0103_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0301/obj/face/f0103/texture/--c0301f0103_fac_n.tex |
Diffuse | chara/human/c0301/obj/face/f0103/texture/--c0301f0103_fac_d.tex |
Multi | chara/human/c0301/obj/face/f0103/texture/--c0301f0103_fac_s.tex |
Your path is:
Eyes | |
---|---|
Normal | chara/human/c0301/obj/face/f0104/texture/--c0301f0104_iri_n.tex |
Multi | chara/human/c0301/obj/face/f0104/texture/--c0301f0104_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0301/obj/face/f0104/texture/--c0301f0104_fac_n.tex |
Diffuse | chara/human/c0301/obj/face/f0104/texture/--c0301f0104_fac_d.tex |
Multi | chara/human/c0301/obj/face/f0104/texture/--c0301f0104_fac_s.tex |
Your path is:
Vanilla | |
---|---|
Normal | chara/human/c0301/obj/body/b0001/texture/--c0301b0001_n.tex |
Diffuse | chara/human/c0301/obj/body/b0001/texture/--c0301b0001_d.tex |
Multi | chara/common/texture/skin_m.tex |
TBSE | |
---|---|
Normal | chara/human/c0301/obj/body/b0001/texture/--c0301b0001_b_n.tex |
Diffuse | chara/human/c0301/obj/body/b0001/texture/--c0301b0001_b_d.tex |
Multi | chara/human/c0301/obj/body/b0001/texture/--c0301b0001_b_s.tex |
What are you trying to do?
What face are you using?
Your path is:
Wildwood
Eyes | |
---|---|
Normal | chara/human/c0501/obj/face/f0001/texture/--c0501f0001_iri_n.tex |
Multi | chara/human/c0501/obj/face/f0001/texture/--c0501f0001_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0501/obj/face/f0001/texture/--c0501f0001_fac_n.tex |
Diffuse | chara/human/c0501/obj/face/f0001/texture/--c0501f0001_fac_d.tex |
Multi | chara/human/c0501/obj/face/f0001/texture/--c0501f0001_fac_s.tex |
Duskwight
Eyes | |
---|---|
Normal | chara/human/c0501/obj/face/f0101/texture/--c0501f0101_iri_n.tex |
Multi | chara/human/c0501/obj/face/f0101/texture/--c0501f0101_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0501/obj/face/f0101/texture/--c0501f0101_fac_n.tex |
Diffuse | chara/human/c0501/obj/face/f0101/texture/--c0501f0101_fac_d.tex |
Multi | chara/human/c0501/obj/face/f0101/texture/--c0501f0101_fac_s.tex |
Your path is:
Wildwood
Eyes | |
---|---|
Normal | chara/human/c0501/obj/face/f0002/texture/--c0501f0002_iri_n.tex |
Multi | chara/human/c0501/obj/face/f0002/texture/--c0501f0002_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0501/obj/face/f0002/texture/--c0501f0002_fac_n.tex |
Diffuse | chara/human/c0501/obj/face/f0002/texture/--c0501f0002_fac_d.tex |
Multi | chara/human/c0501/obj/face/f0002/texture/--c0501f0002_fac_s.tex |
Duskwight
Eyes | |
---|---|
Normal | chara/human/c0501/obj/face/f0102/texture/--c0501f0102_iri_n.tex |
Multi | chara/human/c0501/obj/face/f0102/texture/--c0501f0102_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0501/obj/face/f0102/texture/--c0501f0102_fac_n.tex |
Diffuse | chara/human/c0501/obj/face/f0102/texture/--c0501f0102_fac_d.tex |
Multi | chara/human/c0501/obj/face/f0102/texture/--c0501f0102_fac_s.tex |
Your path is:
Wildwood
Eyes | |
---|---|
Normal | chara/human/c0501/obj/face/f0003/texture/--c0501f0003_iri_n.tex |
Multi | chara/human/c0501/obj/face/f0003/texture/--c0501f0003_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0501/obj/face/f0003/texture/--c0501f0003_fac_n.tex |
Diffuse | chara/human/c0501/obj/face/f0003/texture/--c0501f0003_fac_d.tex |
Multi | chara/human/c0501/obj/face/f0003/texture/--c0501f0003_fac_s.tex |
Duskwight
Eyes | |
---|---|
Normal | chara/human/c0501/obj/face/f0103/texture/--c0501f0103_iri_n.tex |
Multi | chara/human/c0501/obj/face/f0103/texture/--c0501f0103_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0501/obj/face/f0103/texture/--c0501f0103_fac_n.tex |
Diffuse | chara/human/c0501/obj/face/f0103/texture/--c0501f0103_fac_d.tex |
Multi | chara/human/c0501/obj/face/f0103/texture/--c0501f0103_fac_s.tex |
Your path is:
Wildwood
Eyes | |
---|---|
Normal | chara/human/c0501/obj/face/f0004/texture/--c0501f0004_iri_n.tex |
Multi | chara/human/c0501/obj/face/f0004/texture/--c0501f0004_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0501/obj/face/f0004/texture/--c0501f0004_fac_n.tex |
Diffuse | chara/human/c0501/obj/face/f0004/texture/--c0501f0004_fac_d.tex |
Multi | chara/human/c0501/obj/face/f0004/texture/--c0501f0004_fac_s.tex |
Duskwight
Eyes | |
---|---|
Normal | chara/human/c0501/obj/face/f0104/texture/--c0501f0104_iri_n.tex |
Multi | chara/human/c0501/obj/face/f0104/texture/--c0501f0104_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0501/obj/face/f0104/texture/--c0501f0104_fac_n.tex |
Diffuse | chara/human/c0501/obj/face/f0104/texture/--c0501f0104_fac_d.tex |
Multi | chara/human/c0501/obj/face/f0104/texture/--c0501f0104_fac_s.tex |
What are you trying to do?
What face are you using?
Your path is:
Sun Kitty
Eyes | |
---|---|
Normal | chara/human/c0701/obj/face/f0001/texture/--c0701f0001_iri_n.tex |
Multi | chara/human/c0701/obj/face/f0001/texture/--c0701f0001_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0701/obj/face/f0001/texture/--c0701f0001_fac_n.tex |
Diffuse | chara/human/c0701/obj/face/f0001/texture/--c0701f0001_fac_d.tex |
Multi | chara/human/c0701/obj/face/f0001/texture/--c0701f0001_fac_s.tex |
Moon Kitty
Eyes | |
---|---|
Normal | chara/human/c0701/obj/face/f0101/texture/--c0701f0101_iri_n.tex |
Multi | chara/human/c0701/obj/face/f0101/texture/--c0701f0101_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0701/obj/face/f0101/texture/--c0701f0101_fac_n.tex |
Diffuse | chara/human/c0701/obj/face/f0101/texture/--c0701f0101_fac_d.tex |
Multi | chara/human/c0701/obj/face/f0101/texture/--c0701f0101_fac_s.tex |
Your path is:
Sun Kitty
Eyes | |
---|---|
Normal | chara/human/c0701/obj/face/f0002/texture/--c0701f0002_iri_n.tex |
Multi | chara/human/c0701/obj/face/f0002/texture/--c0701f0002_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0701/obj/face/f0002/texture/--c0701f0002_fac_n.tex |
Diffuse | chara/human/c0701/obj/face/f0002/texture/--c0701f0002_fac_d.tex |
Multi | chara/human/c0701/obj/face/f0002/texture/--c0701f0002_fac_s.tex |
Moon Kitty
Eyes | |
---|---|
Normal | chara/human/c0701/obj/face/f0102/texture/--c0701f0102_iri_n.tex |
Multi | chara/human/c0701/obj/face/f0102/texture/--c0701f0102_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0701/obj/face/f0102/texture/--c0701f0102_fac_n.tex |
Diffuse | chara/human/c0701/obj/face/f0102/texture/--c0701f0102_fac_d.tex |
Multi | chara/human/c0701/obj/face/f0102/texture/--c0701f0102_fac_s.tex |
Your path is:
Sun Kitty
Eyes | |
---|---|
Normal | chara/human/c0701/obj/face/f0003/texture/--c0701f0003_iri_n.tex |
Multi | chara/human/c0701/obj/face/f0003/texture/--c0701f0003_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0701/obj/face/f0003/texture/--c0701f0003_fac_n.tex |
Diffuse | chara/human/c0701/obj/face/f0003/texture/--c0701f0003_fac_d.tex |
Multi | chara/human/c0701/obj/face/f0003/texture/--c0701f0003_fac_s.tex |
Moon Kitty
Eyes | |
---|---|
Normal | chara/human/c0701/obj/face/f0103/texture/--c0701f0103_iri_n.tex |
Multi | chara/human/c0701/obj/face/f0103/texture/--c0701f0103_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0701/obj/face/f0103/texture/--c0701f0103_fac_n.tex |
Diffuse | chara/human/c0701/obj/face/f0103/texture/--c0701f0103_fac_d.tex |
Multi | chara/human/c0701/obj/face/f0103/texture/--c0701f0103_fac_s.tex |
Your path is:
Sun Kitty
Eyes | |
---|---|
Normal | chara/human/c0701/obj/face/f0004/texture/--c0701f0004_iri_n.tex |
Multi | chara/human/c0701/obj/face/f0004/texture/--c0701f0004_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0701/obj/face/f0004/texture/--c0701f0004_fac_n.tex |
Diffuse | chara/human/c0701/obj/face/f0004/texture/--c0701f0004_fac_d.tex |
Multi | chara/human/c0701/obj/face/f0004/texture/--c0701f0004_fac_s.tex |
Moon Kitty
Eyes | |
---|---|
Normal | chara/human/c0701/obj/face/f0104/texture/--c0701f0104_iri_n.tex |
Multi | chara/human/c0701/obj/face/f0104/texture/--c0701f0104_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0701/obj/face/f0104/texture/--c0701f0104_fac_n.tex |
Diffuse | chara/human/c0701/obj/face/f0104/texture/--c0701f0104_fac_d.tex |
Multi | chara/human/c0701/obj/face/f0104/texture/--c0701f0104_fac_s.tex |
What are you trying to do?
What face are you using?
Your path is:
Sea Wolves
Eyes | |
---|---|
Normal | chara/human/c0901/obj/face/f0001/texture/--c0901f0001_iri_n.tex |
Multi | chara/human/c0901/obj/face/f0001/texture/--c0901f0001_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0901/obj/face/f0001/texture/--c0901f0001_fac_n.tex |
Diffuse | chara/human/c0901/obj/face/f0001/texture/--c0901f0001_fac_d.tex |
Multi | chara/human/c0901/obj/face/f0001/texture/--c0901f0001_fac_s.tex |
Hellsguard
Eyes | |
---|---|
Normal | chara/human/c0901/obj/face/f0101/texture/--c0901f0101_iri_n.tex |
Multi | chara/human/c0901/obj/face/f0101/texture/--c0901f0101_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0901/obj/face/f0101/texture/--c0901f0101_fac_n.tex |
Diffuse | chara/human/c0901/obj/face/f0101/texture/--c0901f0101_fac_d.tex |
Multi | chara/human/c0901/obj/face/f0101/texture/--c0901f0101_fac_s.tex |
Your path is:
Sea Wolves
Eyes | |
---|---|
Normal | chara/human/c0901/obj/face/f0002/texture/--c0901f0002_iri_n.tex |
Multi | chara/human/c0901/obj/face/f0002/texture/--c0901f0002_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0901/obj/face/f0002/texture/--c0901f0002_fac_n.tex |
Diffuse | chara/human/c0901/obj/face/f0002/texture/--c0901f0002_fac_d.tex |
Multi | chara/human/c0901/obj/face/f0002/texture/--c0901f0002_fac_s.tex |
Hellsguard
Eyes | |
---|---|
Normal | chara/human/c0901/obj/face/f0102/texture/--c0901f0102_iri_n.tex |
Multi | chara/human/c0901/obj/face/f0102/texture/--c0901f0102_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0901/obj/face/f0102/texture/--c0901f0102_fac_n.tex |
Diffuse | chara/human/c0901/obj/face/f0102/texture/--c0901f0102_fac_d.tex |
Multi | chara/human/c0901/obj/face/f0102/texture/--c0901f0102_fac_s.tex |
Your path is:
Sea Wolves
Eyes | |
---|---|
Normal | chara/human/c0901/obj/face/f0003/texture/--c0901f0003_iri_n.tex |
Multi | chara/human/c0901/obj/face/f0003/texture/--c0901f0003_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0901/obj/face/f0003/texture/--c0901f0003_fac_n.tex |
Diffuse | chara/human/c0901/obj/face/f0003/texture/--c0901f0003_fac_d.tex |
Multi | chara/human/c0901/obj/face/f0003/texture/--c0901f0003_fac_s.tex |
Hellsguard
Eyes | |
---|---|
Normal | chara/human/c0901/obj/face/f0103/texture/--c0901f0103_iri_n.tex |
Multi | chara/human/c0901/obj/face/f0103/texture/--c0901f0103_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0901/obj/face/f0103/texture/--c0901f0103_fac_n.tex |
Diffuse | chara/human/c0901/obj/face/f0103/texture/--c0901f0103_fac_d.tex |
Multi | chara/human/c0901/obj/face/f0103/texture/--c0901f0103_fac_s.tex |
Your path is:
Sea Wolves
Eyes | |
---|---|
Normal | chara/human/c0901/obj/face/f0004/texture/--c0901f0004_iri_n.tex |
Multi | chara/human/c0901/obj/face/f0004/texture/--c0901f0004_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0901/obj/face/f0004/texture/--c0901f0004_fac_n.tex |
Diffuse | chara/human/c0901/obj/face/f0004/texture/--c0901f0004_fac_d.tex |
Multi | chara/human/c0901/obj/face/f0004/texture/--c0901f0004_fac_s.tex |
Hellsguard
Eyes | |
---|---|
Normal | chara/human/c0901/obj/face/f0104/texture/--c0901f0104_iri_n.tex |
Multi | chara/human/c0901/obj/face/f0104/texture/--c0901f0104_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c0901/obj/face/f0104/texture/--c0901f0104_fac_n.tex |
Diffuse | chara/human/c0901/obj/face/f0104/texture/--c0901f0104_fac_d.tex |
Multi | chara/human/c0901/obj/face/f0104/texture/--c0901f0104_fac_s.tex |
Your path is:
Vanilla | |
---|---|
Normal | chara/human/c0901/obj/body/b0001/texture/--c0901b0001_n.tex |
Diffuse | chara/human/c0901/obj/body/b0001/texture/--c0901b0001_d.tex |
Multi | chara/common/texture/skin_m.tex |
TBSE | |
---|---|
Normal | chara/human/c0901/obj/body/b0001/texture/--c0901b0001_b_n.tex |
Diffuse | chara/human/c0901/obj/body/b0001/texture/--c0901b0001_b_d.tex |
Multi | chara/human/c0901/obj/body/b0001/texture/--c0901b0001_b_s.tex |
What are you trying to do?
What face are you using?
Your path is:
Plainsfolk
Eyes | |
---|---|
Normal | chara/human/c1101/obj/face/f0001/texture/--c1101f0001_iri_n.tex |
Multi | chara/human/c1101/obj/face/f0001/texture/--c1101f0001_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1101/obj/face/f0001/texture/--c1101f0001_fac_n.tex |
Diffuse | chara/human/c1101/obj/face/f0001/texture/--c1101f0001_fac_d.tex |
Multi | chara/human/c1101/obj/face/f0001/texture/--c1101f0001_fac_s.tex |
Dunesfolk
Eyes | |
---|---|
Normal | chara/human/c1101/obj/face/f0101/texture/--c1101f0101_iri_n.tex |
Multi | chara/human/c1101/obj/face/f0101/texture/--c1101f0101_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1101/obj/face/f0101/texture/--c1101f0101_fac_n.tex |
Diffuse | chara/human/c1101/obj/face/f0101/texture/--c1101f0101_fac_d.tex |
Multi | chara/human/c1101/obj/face/f0101/texture/--c1101f0101_fac_s.tex |
Your path is:
Plainsfolk
Eyes | |
---|---|
Normal | chara/human/c1101/obj/face/f0002/texture/--c1101f0002_iri_n.tex |
Multi | chara/human/c1101/obj/face/f0001/texture/--c1101f0001_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1101/obj/face/f0002/texture/--c1101f0002_fac_n.tex |
Diffuse | chara/human/c1101/obj/face/f0002/texture/--c1101f0002_fac_d.tex |
Multi | chara/human/c1101/obj/face/f0002/texture/--c1101f0002_fac_s.tex |
Dunesfolk
Eyes | |
---|---|
Normal | chara/human/c1101/obj/face/f0102/texture/--c1101f0102_iri_n.tex |
Multi | chara/human/c1101/obj/face/f0102/texture/--c1101f0102_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1101/obj/face/f0102/texture/--c1101f0102_fac_n.tex |
Diffuse | chara/human/c1101/obj/face/f0102/texture/--c1101f0102_fac_d.tex |
Multi | chara/human/c1101/obj/face/f0102/texture/--c1101f0102_fac_s.tex |
Your path is:
Plainsfolk
Eyes | |
---|---|
Normal | chara/human/c1101/obj/face/f0003/texture/--c1101f0003_iri_n.tex |
Multi | chara/human/c1101/obj/face/f0003/texture/--c1101f0003_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1101/obj/face/f0003/texture/--c1101f0003_fac_n.tex |
Diffuse | chara/human/c1101/obj/face/f0003/texture/--c1101f0003_fac_d.tex |
Multi | chara/human/c1101/obj/face/f0003/texture/--c1101f0003_fac_s.tex |
Dunesfolk
Eyes | |
---|---|
Normal | chara/human/c1101/obj/face/f0103/texture/--c1101f0103_iri_n.tex |
Multi | chara/human/c1101/obj/face/f0103/texture/--c1101f0103_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1101/obj/face/f0103/texture/--c1101f0103_fac_n.tex |
Diffuse | chara/human/c1101/obj/face/f0103/texture/--c1101f0103_fac_d.tex |
Multi | chara/human/c1101/obj/face/f0103/texture/--c1101f0103_fac_s.tex |
Your path is:
Plainsfolk
Eyes | |
---|---|
Normal | chara/human/c1101/obj/face/f0004/texture/--c1101f0004_iri_n.tex |
Multi | chara/human/c1101/obj/face/f0004/texture/--c1101f0004_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1101/obj/face/f0004/texture/--c1101f0004_fac_n.tex |
Diffuse | chara/human/c1101/obj/face/f0004/texture/--c1101f0004_fac_d.tex |
Multi | chara/human/c1101/obj/face/f0004/texture/--c1101f0004_fac_s.tex |
Dunesfolk
Eyes | |
---|---|
Normal | chara/human/c1101/obj/face/f0104/texture/--c1101f0104_iri_n.tex |
Multi | chara/human/c1101/obj/face/f0104/texture/--c1101f0104_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1101/obj/face/f0104/texture/--c1101f0104_fac_n.tex |
Diffuse | chara/human/c1101/obj/face/f0104/texture/--c1101f0104_fac_d.tex |
Multi | chara/human/c1101/obj/face/f0104/texture/--c1101f0104_fac_s.tex |
Your path is:
Note: Vanilla Multi changes to: chara/common/texture/skin_otopop.tex if you install Otopop
Vanilla | |
---|---|
Normal | chara/human/c1101/obj/body/b0001/texture/--c1101b0001_n.tex |
Diffuse | chara/human/c1101/obj/body/b0001/texture/--c1101b0001_d.tex |
Multi | chara/common/texture/skin_m.tex |
Otopop | |
---|---|
Normal | chara/human/c1101/obj/body/b0001/texture/v01_c1101b0001_g_n.tex |
Diffuse | chara/human/c1101/obj/body/b0001/texture/v01_c1101b0001_g_d.tex |
Multi | chara/human/c1101/obj/body/b0001/texture/v01_c1101b0001_g_s.tex |
What are you trying to do?
What face are you using?
Your path is:
Helions
Eyes | |
---|---|
Normal | chara/human/c1501/obj/face/f0001/texture/--c1501f0001_iri_n.tex |
Multi | chara/human/c1501/obj/face/f0001/texture/--c1501f0001_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1501/obj/face/f0001/texture/--c1501f0001_fac_n.tex |
Diffuse | chara/human/c1501/obj/face/f0001/texture/--c1501f0001_fac_d.tex |
Multi | chara/human/c1501/obj/face/f0001/texture/--c1501f0001_fac_s.tex |
The Lost
Eyes | |
---|---|
Normal | chara/human/c1501/obj/face/f0101/texture/--c1501f0101_iri_n.tex |
Multi | chara/human/c1501/obj/face/f0101/texture/--c1501f0101_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1501/obj/face/f0101/texture/--c1501f0101_fac_n.tex |
Diffuse | chara/human/c1501/obj/face/f0101/texture/--c1501f0101_fac_d.tex |
Multi | chara/human/c1501/obj/face/f0101/texture/--c1501f0101_fac_s.tex |
Your path is:
Helions
Eyes | |
---|---|
Normal | chara/human/c1501/obj/face/f0002/texture/--c1501f0002_iri_n.tex |
Multi | chara/human/c1501/obj/face/f0002/texture/--c1501f0002_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1501/obj/face/f0002/texture/--c1501f0002_fac_n.tex |
Diffuse | chara/human/c1501/obj/face/f0002/texture/--c1501f0002_fac_d.tex |
Multi | chara/human/c1501/obj/face/f0002/texture/--c1501f0002_fac_s.tex |
The Lost
Eyes | |
---|---|
Normal | chara/human/c1501/obj/face/f0102/texture/--c1501f0102_iri_n.tex |
Multi | chara/human/c1501/obj/face/f0102/texture/--c1501f0102_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1501/obj/face/f0102/texture/--c1501f0102_fac_n.tex |
Diffuse | chara/human/c1501/obj/face/f0102/texture/--c1501f0102_fac_d.tex |
Multi | chara/human/c1501/obj/face/f0102/texture/--c1501f0102_fac_s.tex |
Your path is:
Helions
Eyes | |
---|---|
Normal | chara/human/c1501/obj/face/f0003/texture/--c1501f0003_iri_n.tex |
Multi | chara/human/c1501/obj/face/f0003/texture/--c1501f0003_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1501/obj/face/f0003/texture/--c1501f0003_fac_n.tex |
Diffuse | chara/human/c1501/obj/face/f0003/texture/--c1501f0003_fac_d.tex |
Multi | chara/human/c1501/obj/face/f0003/texture/--c1501f0003_fac_s.tex |
The Lost
Eyes | |
---|---|
Normal | chara/human/c1501/obj/face/f0103/texture/--c1501f0103_iri_n.tex |
Multi | chara/human/c1501/obj/face/f0103/texture/--c1501f0103_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1501/obj/face/f0103/texture/--c1501f0103_fac_n.tex |
Diffuse | chara/human/c1501/obj/face/f0103/texture/--c1501f0103_fac_d.tex |
Multi | chara/human/c1501/obj/face/f0103/texture/--c1501f0103_fac_s.tex |
Your path is:
Helions
Eyes | |
---|---|
Normal | chara/human/c1501/obj/face/f0004/texture/--c1501f0004_iri_n.tex |
Multi | chara/human/c1501/obj/face/f0004/texture/--c1501f0004_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1501/obj/face/f0004/texture/--c1501f0004_fac_n.tex |
Diffuse | chara/human/c1501/obj/face/f0004/texture/--c1501f0004_fac_d.tex |
Multi | chara/human/c1501/obj/face/f0004/texture/--c1501f0004_fac_s.tex |
The Lost
Eyes | |
---|---|
Normal | chara/human/c1501/obj/face/f0104/texture/--c1501f0104_iri_n.tex |
Multi | chara/human/c1501/obj/face/f0104/texture/--c1501f0104_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1501/obj/face/f0104/texture/--c1501f0104_fac_n.tex |
Diffuse | chara/human/c1501/obj/face/f0104/texture/--c1501f0104_fac_d.tex |
Multi | chara/human/c1501/obj/face/f0104/texture/--c1501f0104_fac_s.tex |
Your path is:
Helions
Eyes | |
---|---|
Normal | chara/human/c1501/obj/face/f0005/texture/--c1501f0005_iri_n.tex |
Multi | chara/human/c1501/obj/face/f0005/texture/--c1501f0005_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1501/obj/face/f0005/texture/--c1501f0005_fac_n.tex |
Diffuse | chara/human/c1501/obj/face/f0005/texture/--c1501f0005_fac_d.tex |
Multi | chara/human/c1501/obj/face/f0005/texture/--c1501f0005_fac_s.tex |
The Lost
Eyes | |
---|---|
Normal | chara/human/c1501/obj/face/f0105/texture/--c1501f0105_iri_n.tex |
Multi | chara/human/c1501/obj/face/f0105/texture/--c1501f0105_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1501/obj/face/f0105/texture/--c1501f0105_fac_n.tex |
Diffuse | chara/human/c1501/obj/face/f0105/texture/--c1501f0105_fac_d.tex |
Multi | chara/human/c1501/obj/face/f0105/texture/--c1501f0105_fac_s.tex |
Your path is:
Helions
Eyes | |
---|---|
Normal | chara/human/c1501/obj/face/f0006/texture/--c1501f0006_iri_n.tex |
Multi | chara/human/c1501/obj/face/f0006/texture/--c1501f0006_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1501/obj/face/f0006/texture/--c1501f0006_fac_n.tex |
Diffuse | chara/human/c1501/obj/face/f0006/texture/--c1501f0006_fac_d.tex |
Multi | chara/human/c1501/obj/face/f0006/texture/--c1501f0006_fac_s.tex |
The Lost
Eyes | |
---|---|
Normal | chara/human/c1501/obj/face/f0106/texture/--c1501f0106_iri_n.tex |
Multi | chara/human/c1501/obj/face/f0106/texture/--c1501f0106_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1501/obj/face/f0106/texture/--c1501f0106_fac_n.tex |
Diffuse | chara/human/c1501/obj/face/f0106/texture/--c1501f0106_fac_d.tex |
Multi | chara/human/c1501/obj/face/f0106/texture/--c1501f0106_fac_s.tex |
Your path is:
Helions
Eyes | |
---|---|
Normal | chara/human/c1501/obj/face/f0007/texture/--c1501f0007_iri_n.tex |
Multi | chara/human/c1501/obj/face/f0007/texture/--c1501f0007_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1501/obj/face/f0007/texture/--c1501f0007_fac_n.tex |
Diffuse | chara/human/c1501/obj/face/f0007/texture/--c1501f0007_fac_d.tex |
Multi | chara/human/c1501/obj/face/f0007/texture/--c1501f0007_fac_s.tex |
The Lost
Eyes | |
---|---|
Normal | chara/human/c1501/obj/face/f0107/texture/--c1501f0107_iri_n.tex |
Multi | chara/human/c1501/obj/face/f0107/texture/--c1501f0107_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1501/obj/face/f0107/texture/--c1501f0107_fac_n.tex |
Diffuse | chara/human/c1501/obj/face/f0107/texture/--c1501f0107_fac_d.tex |
Multi | chara/human/c1501/obj/face/f0107/texture/--c1501f0107_fac_s.tex |
Your path is:
Helions
Eyes | |
---|---|
Normal | chara/human/c1501/obj/face/f0008/texture/--c1501f0008_iri_n.tex |
Multi | chara/human/c1501/obj/face/f0008/texture/--c1501f0008_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1501/obj/face/f0008/texture/--c1501f0008_fac_n.tex |
Diffuse | chara/human/c1501/obj/face/f0008/texture/--c1501f0008_fac_d.tex |
Multi | chara/human/c1501/obj/face/f0008/texture/--c1501f0008_fac_s.tex |
The Lost
Eyes | |
---|---|
Normal | chara/human/c1501/obj/face/f0108/texture/--c1501f0108_iri_n.tex |
Multi | chara/human/c1501/obj/face/f0108/texture/--c1501f0108_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1501/obj/face/f0108/texture/--c1501f0108_fac_n.tex |
Diffuse | chara/human/c1501/obj/face/f0108/texture/--c1501f0108_fac_d.tex |
Multi | chara/human/c1501/obj/face/f0108/texture/--c1501f0108_fac_s.tex |
Your path is:
Vanilla | |
---|---|
Normal | chara/human/c1501/obj/body/b0001/texture/--c1501b0001_n.tex |
Diffuse | chara/human/c1501/obj/body/b0001/texture/--c1501b0001_d.tex |
Multi | chara/common/texture/skin_m.tex |
TBSE | |
---|---|
Normal | chara/human/c1501/obj/body/b0001/texture/--c1501b0001_b_n.tex |
Diffuse | chara/human/c1501/obj/body/b0001/texture/--c1501b0001_b_d.tex |
Multi | chara/human/c1301/obj/body/b0001/texture/--c1301b0001_b_s.tex |
What are you trying to do?
What face are you using?
Your path is:
Face | |
---|---|
Normal | chara/human/c1301/obj/face/f0001/texture/--c1301f0001_iri_n.tex |
Multi | chara/human/c1301/obj/face/f0001/texture/--c1301f0001_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1301/obj/face/f0001/texture/--c1301f0001_fac_n.tex |
Diffuse | chara/human/c1301/obj/face/f0001/texture/--c1301f0001_fac_d.tex |
Multi | chara/human/c1301/obj/face/f0001/texture/--c1301f0001_fac_s.tex |
Your path is:
Face | |
---|---|
Normal | chara/human/c1301/obj/face/f0002/texture/--c1301f0002_iri_n.tex |
Multi | chara/human/c1301/obj/face/f0002/texture/--c1301f0002_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1301/obj/face/f0002/texture/--c1301f0002_fac_n.tex |
Diffuse | chara/human/c1301/obj/face/f0002/texture/--c1301f0002_fac_d.tex |
Multi | chara/human/c1301/obj/face/f0002/texture/--c1301f0002_fac_s.tex |
Your path is:
Face | |
---|---|
Normal | chara/human/c1301/obj/face/f0003/texture/--c1301f0003_iri_n.tex |
Multi | chara/human/c1301/obj/face/f0003/texture/--c1301f0003_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1301/obj/face/f0003/texture/--c1301f0003_fac_n.tex |
Diffuse | chara/human/c1301/obj/face/f0003/texture/--c1301f0003_fac_d.tex |
Multi | chara/human/c1301/obj/face/f0003/texture/--c1301f0003_fac_s.tex |
Your path is:
Face | |
---|---|
Normal | chara/human/c1301/obj/face/f0004/texture/--c1301f0004_iri_n.tex |
Multi | chara/human/c1301/obj/face/f0004/texture/--c1301f0004_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1301/obj/face/f0004/texture/--c1301f0004_fac_n.tex |
Diffuse | chara/human/c1301/obj/face/f0004/texture/--c1301f0004_fac_d.tex |
Multi | chara/human/c1301/obj/face/f0004/texture/--c1301f0004_fac_s.tex |
Your path is:
Vanilla | |
---|---|
Normal | chara/human/c1301/obj/body/b0001/texture/--c1301b0001_n.tex |
Diffuse | chara/human/c1301/obj/body/b0001/texture/--c1301b0001_d.tex |
Multi | chara/human/c1301/obj/body/b0001/texture/--c1301b0001_s.tex |
TBSE | |
---|---|
Normal | chara/human/c1301/obj/body/b0001/texture/--c1301b0001_b_n.tex |
Diffuse | chara/human/c1301/obj/body/b0001/texture/--c1301b0001_b_d.tex |
Multi | chara/human/c1301/obj/body/b0001/texture/--c1301b0001_b_s.tex |
What are you trying to do?
What face are you using?
Your path is:
Path | |
---|---|
Normal | chara/human/c1301/obj/face/f0001/texture/--c1301f0001_iri_n.tex |
Multi | chara/human/c1301/obj/face/f0001/texture/--c1301f0001_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1301/obj/face/f0001/texture/--c1301f0001_fac_n.tex |
Diffuse | chara/human/c1301/obj/face/f0101/texture/--c1301f0101_fac_d.tex |
Multi | chara/human/c1301/obj/face/f0001/texture/--c1301f0001_fac_s.tex |
Your path is:
Path | |
---|---|
Normal | chara/human/c1301/obj/face/f0002/texture/--c1301f0002_iri_n.tex |
Multi | chara/human/c1301/obj/face/f0002/texture/--c1301f0002_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1301/obj/face/f0002/texture/--c1301f0002_fac_n.tex |
Diffuse | chara/human/c1301/obj/face/f0102/texture/--c1301f0102_fac_d.tex |
Multi | chara/human/c1301/obj/face/f0002/texture/--c1301f0002_fac_s.tex |
Your path is:
Path | |
---|---|
Normal | chara/human/c1301/obj/face/f0003/texture/--c1301f0003_iri_n.tex |
Multi | chara/human/c1301/obj/face/f0003/texture/--c1301f0003_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1301/obj/face/f0003/texture/--c1301f0003_fac_n.tex |
Diffuse | chara/human/c1301/obj/face/f0103/texture/--c1301f0103_fac_d.tex |
Multi | chara/human/c1301/obj/face/f0003/texture/--c1301f0003_fac_s.tex |
Your path is:
Path | |
---|---|
Normal | chara/human/c1301/obj/face/f0004/texture/--c1301f0004_iri_n.tex |
Multi | chara/human/c1301/obj/face/f0004/texture/--c1301f0004_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1301/obj/face/f0004/texture/--c1301f0004_fac_n.tex |
Diffuse | chara/human/c1301/obj/face/f0104/texture/--c1301f0104_fac_d.tex |
Multi | chara/human/c1301/obj/face/f0004/texture/--c1301f0004_fac_s.tex |
Your path is:
Vanilla | |
---|---|
Normal | chara/human/c1301/obj/body/b0001/texture/--c1301b0001_n.tex |
Diffuse | chara/human/c1301/obj/body/b0101/texture/--c1301b0101_d.tex |
Multi | chara/human/c1301/obj/body/b0001/texture/--c1301b0001_s.tex |
TBSE | |
---|---|
Normal | chara/human/c1301/obj/body/b0001/texture/--c1301b0001_b_n.tex |
Diffuse | chara/human/c1301/obj/body/b0101/texture/--c1301b0101_b_d.tex |
Multi | chara/human/c1301/obj/body/b0001/texture/--c1301b0001_b_s.tex |
Your path is:
Normal | |
---|---|
Tail 1 | chara/human/c1301/obj/tail/t0001/texture/--c1301t0001_etc_n.tex |
Tail 2 | chara/human/c1301/obj/tail/t0002/texture/--c1301t0002_etc_n.tex |
Tail 3 | chara/human/c1301/obj/tail/t0003/texture/--c1301t0003_etc_n.tex |
Tail 4 | chara/human/c1301/obj/tail/t0004/texture/--c1301t0004_etc_n.tex |
Tail 5 | chara/human/c1301/obj/tail/t0005/texture/--c1301t0005_etc_n.tex |
Tail 6 | chara/human/c1301/obj/tail/t0006/texture/--c1301t0006_etc_n.tex |
Tail 7 | chara/human/c1301/obj/tail/t0007/texture/--c1301t0007_etc_n.tex |
Tail 8 | chara/human/c1301/obj/tail/t0008/texture/--c1301t0008_etc_n.tex |
Raen
Diffuse | |
---|---|
Tail 1 | chara/human/c1301/obj/tail/t0001/texture/--c1301t0001_etc_d.tex |
Tail 2 | chara/human/c1301/obj/tail/t0002/texture/--c1301t0002_etc_d.tex |
Tail 3 | chara/human/c1301/obj/tail/t0003/texture/--c1301t0003_etc_d.tex |
Tail 4 | chara/human/c1301/obj/tail/t0004/texture/--c1301t0004_etc_d.tex |
Tail 5 | chara/human/c1301/obj/tail/t0005/texture/--c1301t0005_etc_d.tex |
Tail 6 | chara/human/c1301/obj/tail/t0006/texture/--c1301t0006_etc_d.tex |
Tail 7 | chara/human/c1301/obj/tail/t0007/texture/--c1301t0007_etc_d.tex |
Tail 8 | chara/human/c1301/obj/tail/t0008/texture/--c1301t0008_etc_d.tex |
Multi | |
---|---|
Tail 1 | chara/human/c1301/obj/tail/t0001/texture/--c1301t0001_etc_s.tex |
Tail 2 | chara/human/c1301/obj/tail/t0002/texture/--c1301t0002_etc_s.tex |
Tail 3 | chara/human/c1301/obj/tail/t0003/texture/--c1301t0003_etc_s.tex |
Tail 4 | chara/human/c1301/obj/tail/t0004/texture/--c1301t0004_etc_s.tex |
Tail 5 | chara/human/c1301/obj/tail/t0005/texture/--c1301t0005_etc_s.tex |
Tail 6 | chara/human/c1301/obj/tail/t0006/texture/--c1301t0006_etc_s.tex |
Tail 7 | chara/human/c1301/obj/tail/t0007/texture/--c1301t0007_etc_s.tex |
Tail 8 | chara/human/c1301/obj/tail/t0008/texture/--c1301t0008_etc_s.tex |
Xaela
Diffuse | |
---|---|
Tail 1 | chara/human/c1301/obj/tail/t0101/texture/--c1301t0101_etc_d.tex |
Tail 2 | chara/human/c1301/obj/tail/t0102/texture/--c1301t0102_etc_d.tex |
Tail 3 | chara/human/c1301/obj/tail/t0103/texture/--c1301t0103_etc_d.tex |
Tail 4 | chara/human/c1301/obj/tail/t0104/texture/--c1301t0104_etc_d.tex |
Tail 5 | chara/human/c1301/obj/tail/t0105/texture/--c1301t0105_etc_d.tex |
Tail 6 | chara/human/c1301/obj/tail/t0106/texture/--c1301t0106_etc_d.tex |
Tail 7 | chara/human/c1301/obj/tail/t0107/texture/--c1301t0107_etc_d.tex |
Tail 8 | chara/human/c1301/obj/tail/t0108/texture/--c1301t0108_etc_d.tex |
What are you trying to do?
What face are you using?
Your path is:
RAVA
Eyes | |
---|---|
Normal | chara/human/c1701/obj/face/f0001/texture/--c1701f0001_iri_n.tex |
Multi | chara/human/c1701/obj/face/f0001/texture/--c1701f0001_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c1701/obj/face/f0001/texture/--c1701f0001_fac_n.tex |
Diffuse | chara/human/c1701/obj/face/f0001/texture/--c1701f0001_fac_d.tex |
Multi | chara/human/c1701/obj/face/f0001/texture/--c1701f0001_fac_s.tex |
veena
Eyes | |
---|---|
Normal | chara/human/c1701/obj/face/f0001/texture/--c1701f0001_iri_n.tex |
Multi | chara/human/c1701/obj/face/f0101/texture/--c1701f0101_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c1701/obj/face/f0001/texture/--c1701f0001_fac_n.tex |
Diffuse | chara/human/c1701/obj/face/f0001/texture/--c1701f0001_fac_d.tex |
Multi | chara/human/c1701/obj/face/f0001/texture/--c1701f0001_fac_s.tex |
Your path is:
RAVA
Eyes | |
---|---|
Normal | chara/human/c1701/obj/face/f0002/texture/--c1701f0002_iri_n.tex |
Multi | chara/human/c1701/obj/face/f0002/texture/--c1701f0002_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c1701/obj/face/f0002/texture/--c1701f0002_fac_n.tex |
Diffuse | chara/human/c1701/obj/face/f0002/texture/--c1701f0002_fac_d.tex |
Multi | chara/human/c1701/obj/face/f0002/texture/--c1701f0002_fac_s.tex |
veena
Eyes | |
---|---|
Normal | chara/human/c1701/obj/face/f0002/texture/--c1701f0002_iri_n.tex |
Multi | chara/human/c1701/obj/face/f0102/texture/--c1701f0102_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c1701/obj/face/f0002/texture/--c1701f0002_fac_n.tex |
Diffuse | chara/human/c1701/obj/face/f0002/texture/--c1701f0002_fac_d.tex |
Multi | chara/human/c1701/obj/face/f0002/texture/--c1701f0002_fac_s.tex |
Your path is:
RAVA
Eyes | |
---|---|
Normal | chara/human/c1701/obj/face/f0003/texture/--c1701f0003_iri_n.tex |
Multi | chara/human/c1701/obj/face/f0003/texture/--c1701f0003_iri_s.tex |
Faace/Makeup | |
---|---|
Normal | chara/human/c1701/obj/face/f0003/texture/--c1701f0003_fac_n.tex |
Diffuse | chara/human/c1701/obj/face/f0003/texture/--c1701f0003_fac_d.tex |
Multi | chara/human/c1701/obj/face/f0003/texture/--c1701f0003_fac_s.tex |
veena
Eyes | |
---|---|
Normal | chara/human/c1701/obj/face/f0003/texture/--c1701f0003_iri_n.tex |
Multi | chara/human/c1701/obj/face/f0103/texture/--c1701f0103_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c1701/obj/face/f0003/texture/--c1701f0003_fac_n.tex |
Diffuse | chara/human/c1701/obj/face/f0003/texture/--c1701f0003_fac_d.tex |
Multi | chara/human/c1701/obj/face/f0003/texture/--c1701f0003_fac_s.tex |
Your path is:
RAVA
Eyes | |
---|---|
Normal | chara/human/c1701/obj/face/f0004/texture/--c1701f0004_iri_n.tex |
Multi | chara/human/c1701/obj/face/f0004/texture/--c1701f0004_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c1701/obj/face/f0004/texture/--c1701f0004_fac_n.tex |
Diffuse | chara/human/c1701/obj/face/f0004/texture/--c1701f0004_fac_d.tex |
Multi | chara/human/c1701/obj/face/f0004/texture/--c1701f0004_fac_s.tex |
veena
Eyes | |
---|---|
Normal | chara/human/c1701/obj/face/f0004/texture/--c1701f0004_iri_n.tex |
Multi | chara/human/c1701/obj/face/f0104/texture/--c1701f0104_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c1701/obj/face/f0004/texture/--c1701f0004_fac_n.tex |
Diffuse | chara/human/c1701/obj/face/f0004/texture/--c1701f0004_fac_d.tex |
Multi | chara/human/c1701/obj/face/f0004/texture/--c1701f0004_fac_s.tex |
Your path is:
Vanilla | |
---|---|
Normal | chara/human/c1701/obj/body/b0001/texture/--c1701b0001_n.tex |
Diffuse | chara/human/c1701/obj/body/b0001/texture/--c1701b0001_d.tex |
Multi | chara/common/texture/skin_m.tex |
TBSE | |
---|---|
Normal | chara/human/c1701/obj/body/b0001/texture/--c1701b0001_b_n.tex |
Diffuse | chara/human/c1701/obj/body/b0001/texture/--c1701b0001_b_d.tex |
Multi | chara/human/c1701/obj/body/b0001/texture/--c1701b0001_b_s.tex |
What race are you looking for?
What are you trying to do?
What face are you using?
Your path is:
Eyes | |
---|---|
Normal | chara/human/c0201/obj/face/f0001/texture/--c0201f0001_iri_n.tex |
Multi | chara/human/c0201/obj/face/f0001/texture/--c0201f0001_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c0201/obj/face/f0001/texture/--c0201f0001_fac_n.tex |
Diffuse | chara/human/c0201/obj/face/f0001/texture/--c0201f0001_fac_d.tex |
Multi | chara/human/c0201/obj/face/f0001/texture/--c0201f0001_fac_s.tex |
Your path is:
Eyes | |
---|---|
Normal | chara/human/c0201/obj/face/f0002/texture/--c0201f0002_iri_n.tex |
Multi | chara/human/c0201/obj/face/f0002/texture/--c0201f0002_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c0201/obj/face/f0002/texture/--c0201f0002_fac_n.tex |
Diffuse | chara/human/c0201/obj/face/f0002/texture/--c0201f0002_fac_d.tex |
Multi | chara/human/c0201/obj/face/f0002/texture/--c0201f0002_fac_s.tex |
Your path is:
Eyes | |
---|---|
Normal | chara/human/c0201/obj/face/f0003/texture/--c0201f0003_iri_n.tex |
Multi | chara/human/c0201/obj/face/f0003/texture/--c0201f0003_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c0201/obj/face/f0003/texture/--c0201f0003_fac_n.tex |
Diffuse | chara/human/c0201/obj/face/f0003/texture/--c0201f0003_fac_d.tex |
Multi | chara/human/c0201/obj/face/f0003/texture/--c0201f0003_fac_s.tex |
Your path is:
Eyes | |
---|---|
Normal | chara/human/c0201/obj/face/f0004/texture/--c0201f0004_iri_n.tex |
Multi | chara/human/c0201/obj/face/f0004/texture/--c0201f0004_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c0201/obj/face/f0004/texture/--c0201f0004_fac_n.tex |
Diffuse | chara/human/c0201/obj/face/f0004/texture/--c0201f0004_fac_d.tex |
Multi | chara/human/c0201/obj/face/f0004/texture/--c0201f0004_fac_s.tex |
Your path is:
Eyes | |
---|---|
Normal | chara/human/c0201/obj/face/f0005/texture/--c0201f0005_iri_n.tex |
Multi | chara/human/c0201/obj/face/f0005/texture/--c0201f0005_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c0201/obj/face/f0005/texture/--c0201f0005_fac_n.tex |
Diffuse | chara/human/c0201/obj/face/f0005/texture/--c0201f0005_fac_d.tex |
Multi | chara/human/c0201/obj/face/f0005/texture/--c0201f0005_fac_s.tex |
Your path is:
Vanilla | |
---|---|
Normal | chara/human/c0201/obj/body/b0001/texture/--c0201b0001_n.tex |
Diffuse | chara/human/c0201/obj/body/b0001/texture/--c0201b0001_d.tex |
Multi | chara/common/texture/skin_m.tex |
Bibo | |
---|---|
Normal | chara/bibo/midlander_n.tex |
Diffuse | chara/bibo/midlander_d.tex |
Multi | chara/bibo/midlander_m.tex |
Gen3 | |
---|---|
Normal | chara/human/c0201/obj/body/b0001/texture/tfgen3midf_n.tex |
Diffuse | chara/human/c0201/obj/body/b0001/texture/tfgen3midf_d.tex |
Multi | chara/human/c0201/obj/body/b0001/texture/tfgen3midf_s.tex |
Eve | |
---|---|
Normal | chara/human/c0201/obj/body/b0001/texture/eve2middie_n.tex |
Diffuse | chara/human/c0201/obj/body/b0001/texture/eve2middie_d.tex |
Multi | chara/common/texture/skin_gen3.tex |
What are you trying to do?
What face are you using?
Your path is:
Eyes | |
---|---|
Normal | chara/human/c0401/obj/face/f0101/texture/--c0401f0101_iri_n.tex |
Multi | chara/human/c0401/obj/face/f0101/texture/--c0401f0101_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c0401/obj/face/f0101/texture/--c0401f0101_fac_n.tex |
Diffuse | chara/human/c0401/obj/face/f0101/texture/--c0401f0101_fac_d.tex |
Multi | chara/human/c0401/obj/face/f0101/texture/--c0401f0101_fac_s.tex |
Your path is:
Eyes | |
---|---|
Normal | chara/human/c0401/obj/face/f0102/texture/--c0401f0102_iri_n.tex |
Multi | chara/human/c0401/obj/face/f0102/texture/--c0401f0102_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c0401/obj/face/f0102/texture/--c0401f0102_fac_n.tex |
Diffuse | chara/human/c0401/obj/face/f0102/texture/--c0401f0102_fac_d.tex |
Multi | chara/human/c0401/obj/face/f0102/texture/--c0401f0102_fac_s.tex |
Your path is:
Eyes | |
---|---|
Normal | chara/human/c0401/obj/face/f0103/texture/--c0401f0103_iri_n.tex |
Multi | chara/human/c0401/obj/face/f0103/texture/--c0401f0103_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c0401/obj/face/f0103/texture/--c0401f0103_fac_n.tex |
Diffuse | chara/human/c0401/obj/face/f0103/texture/--c0401f0103_fac_d.tex |
Multi | chara/human/c0401/obj/face/f0103/texture/--c0401f0103_fac_s.tex |
Your path is:
Eyes | |
---|---|
Normal | chara/human/c0401/obj/face/f0104/texture/--c0401f0104_iri_n.tex |
Multi | chara/human/c0401/obj/face/f0104/texture/--c0401f0104_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c0401/obj/face/f0104/texture/--c0401f0104_fac_n.tex |
Diffuse | chara/human/c0401/obj/face/f0104/texture/--c0401f0104_fac_d.tex |
Multi | chara/human/c0401/obj/face/f0104/texture/--c0401f0104_fac_s.tex |
Your path is:
Vanilla | |
---|---|
Normal | chara/human/c0401/obj/body/b0001/texture/--c0401b0001_n.tex |
Diffuse | chara/human/c0401/obj/body/b0001/texture/--c0401b0001_d.tex |
Multi | chara/common/texture/skin_m.tex |
Bibo | |
---|---|
Normal | chara/bibo/highlander_n.tex |
Diffuse | chara/bibo/highlander_d.tex |
Multi | chara/bibo/highlander_m.tex |
Gen3 | |
---|---|
Normal | chara/human/c0401/obj/body/b0001/texture/tfgen3highf_n.tex |
Diffuse | chara/human/c0401/obj/body/b0001/texture/tfgen3highf_d.tex |
Multi | chara/human/c0401/obj/body/b0001/texture/tfgen3highf_s.tex |
Eve | |
---|---|
Normal | chara/human/c0401/obj/body/b0001/texture/eve2buffie_n.tex |
Diffuse | chara/human/c0401/obj/body/b0001/texture/eve2buffie_d.tex |
Multi | chara/common/texture/skin_gen3.tex |
What are you trying to do?
What face are you using?
Your path is:
Wildwood
Eyes | |
---|---|
Normal | chara/human/c0601/obj/face/f0001/texture/--c0601f0001_iri_n.tex |
Multi | chara/human/c0601/obj/face/f0001/texture/--c0601f0001_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c0601/obj/face/f0001/texture/--c0601f0001_fac_n.tex |
Diffuse | chara/human/c0601/obj/face/f0001/texture/--c0601f0001_fac_d.tex |
Multi | chara/human/c0601/obj/face/f0001/texture/--c0601f0001_fac_s.tex |
Duskwood
Eyes | |
---|---|
Normal | chara/human/c0601/obj/face/f0101/texture/--c0601f0101_iri_n.tex |
Multi | chara/human/c0601/obj/face/f0101/texture/--c0601f0101_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c0601/obj/face/f0101/texture/--c0601f0101_fac_n.tex |
Diffuse | chara/human/c0601/obj/face/f0101/texture/--c0601f0101_fac_d.tex |
Multi | chara/human/c0601/obj/face/f0101/texture/--c0601f0101_fac_s.tex |
Your path is:
Wildwood
Eyes | |
---|---|
Normal | chara/human/c0601/obj/face/f0002/texture/--c0601f0002_iri_n.tex |
Multi | chara/human/c0601/obj/face/f0002/texture/--c0601f0002_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c0601/obj/face/f0002/texture/--c0601f0002_fac_n.tex |
Diffuse | chara/human/c0601/obj/face/f0002/texture/--c0601f0002_fac_d.tex |
Multi | chara/human/c0601/obj/face/f0002/texture/--c0601f0002_fac_s.tex |
Duskwood
Eyes | |
---|---|
Normal | chara/human/c0601/obj/face/f0102/texture/--c0601f0102_iri_n.tex |
Multi | chara/human/c0601/obj/face/f0102/texture/--c0601f0102_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c0601/obj/face/f0102/texture/--c0601f0102_fac_n.tex |
Diffuse | chara/human/c0601/obj/face/f0102/texture/--c0601f0102_fac_d.tex |
Multi | chara/human/c0601/obj/face/f0102/texture/--c0601f0102_fac_s.tex |
Your path is:
Wildwood
Eyes | |
---|---|
Normal | chara/human/c0601/obj/face/f0003/texture/--c0601f0003_iri_n.tex |
Multi | chara/human/c0601/obj/face/f0003/texture/--c0601f0003_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c0601/obj/face/f0003/texture/--c0601f0003_fac_n.tex |
Diffuse | chara/human/c0601/obj/face/f0003/texture/--c0601f0003_fac_d.tex |
Multi | chara/human/c0601/obj/face/f0003/texture/--c0601f0003_fac_s.tex |
Duskwood
Eyes | |
---|---|
Normal | chara/human/c0601/obj/face/f0103/texture/--c0601f0103_iri_n.tex |
Multi | chara/human/c0601/obj/face/f0103/texture/--c0601f0103_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c0601/obj/face/f0103/texture/--c0601f0103_fac_n.tex |
Diffuse | chara/human/c0601/obj/face/f0103/texture/--c0601f0103_fac_d.tex |
Multi | chara/human/c0601/obj/face/f0103/texture/--c0601f0103_fac_s.tex |
Your path is:
Wildwood
Eyes | |
---|---|
Normal | chara/human/c0601/obj/face/f0004/texture/--c0601f0004_iri_n.tex |
Multi | chara/human/c0601/obj/face/f0004/texture/--c0601f0004_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c0601/obj/face/f0004/texture/--c0601f0004_fac_n.tex |
Diffuse | chara/human/c0601/obj/face/f0004/texture/--c0601f0004_fac_d.tex |
Multi | chara/human/c0601/obj/face/f0004/texture/--c0601f0004_fac_s.tex |
Duskwood
Eyes | |
---|---|
Normal | chara/human/c0601/obj/face/f0104/texture/--c0601f0104_iri_n.tex |
Multi | chara/human/c0601/obj/face/f0104/texture/--c0601f0104_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c0601/obj/face/f0104/texture/--c0601f0104_fac_n.tex |
Diffuse | chara/human/c0601/obj/face/f0104/texture/--c0601f0104_fac_d.tex |
Multi | chara/human/c0601/obj/face/f0104/texture/--c0601f0104_fac_s.tex |
What are you trying to do?
What face are you using?
Your path is:
Sun Kitty
Eyes | |
---|---|
Normal | chara/human/c0801/obj/face/f0001/texture/--c0801f0001_iri_n.tex |
Multi | chara/human/c0801/obj/face/f0001/texture/--c0801f0001_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c0801/obj/face/f0001/texture/--c0801f0001_fac_n.tex |
Diffuse | chara/human/c0801/obj/face/f0001/texture/--c0801f0001_fac_d.tex |
Multi | chara/human/c0801/obj/face/f0001/texture/--c0801f0001_fac_s.tex |
Moon Kitty
Eyes | |
---|---|
Normal | chara/human/c0801/obj/face/f0101/texture/--c0801f0101_iri_n.tex |
Multi | chara/human/c0801/obj/face/f0101/texture/--c0801f0101_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c0801/obj/face/f0101/texture/--c0801f0101_fac_n.tex |
Diffuse | chara/human/c0801/obj/face/f0101/texture/--c0801f0101_fac_d.tex |
Multi | chara/human/c0801/obj/face/f0101/texture/--c0801f0101_fac_s.tex |
Your path is:
Sun Kitty
Eyes | |
---|---|
Normal | chara/human/c0801/obj/face/f0002/texture/--c0801f0002_iri_n.tex |
Multi | chara/human/c0801/obj/face/f0002/texture/--c0801f0002_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c0801/obj/face/f0002/texture/--c0801f0002_fac_n.tex |
Diffuse | chara/human/c0801/obj/face/f0002/texture/--c0801f0002_fac_d.tex |
Multi | chara/human/c0801/obj/face/f0002/texture/--c0801f0002_fac_s.tex |
Moon Kitty
Eyes | |
---|---|
Normal | chara/human/c0801/obj/face/f0102/texture/--c0801f0102_iri_n.tex |
Multi | chara/human/c0801/obj/face/f0102/texture/--c0801f0102_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c0801/obj/face/f0102/texture/--c0801f0102_fac_n.tex |
Diffuse | chara/human/c0801/obj/face/f0102/texture/--c0801f0102_fac_d.tex |
Multi | chara/human/c0801/obj/face/f0102/texture/--c0801f0102_fac_s.tex |
Your path is:
Sun Kitty
Eyes | |
---|---|
Normal | chara/human/c0801/obj/face/f0003/texture/--c0801f0003_iri_n.tex |
Multi | chara/human/c0801/obj/face/f0003/texture/--c0801f0003_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c0801/obj/face/f0003/texture/--c0801f0003_fac_n.tex |
Diffuse | chara/human/c0801/obj/face/f0003/texture/--c0801f0003_fac_d.tex |
Multi | chara/human/c0801/obj/face/f0003/texture/--c0801f0003_fac_s.tex |
Moon Kitty
Eyes | |
---|---|
Normal | chara/human/c0801/obj/face/f0103/texture/--c0801f0103_iri_n.tex |
Multi | chara/human/c0801/obj/face/f0103/texture/--c0801f0103_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c0801/obj/face/f0103/texture/--c0801f0103_fac_n.tex |
Diffuse | chara/human/c0801/obj/face/f0103/texture/--c0801f0103_fac_d.tex |
Multi | chara/human/c0801/obj/face/f0103/texture/--c0801f0103_fac_s.tex |
Your path is:
Sun Kitty
Eyes | |
---|---|
Normal | chara/human/c0801/obj/face/f0004/texture/--c0801f0004_iri_n.tex |
Multi | chara/human/c0801/obj/face/f0004/texture/--c0801f0004_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c0801/obj/face/f0004/texture/--c0801f0004_fac_n.tex |
Diffuse | chara/human/c0801/obj/face/f0004/texture/--c0801f0004_fac_d.tex |
Multi | chara/human/c0801/obj/face/f0004/texture/--c0801f0004_fac_s.tex |
Moon Kitty
Eyes | |
---|---|
Normal | chara/human/c0801/obj/face/f0104/texture/--c0801f0104_iri_n.tex |
Multi | chara/human/c0801/obj/face/f0104/texture/--c0801f0104_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c0801/obj/face/f0104/texture/--c0801f0104_fac_n.tex |
Diffuse | chara/human/c0801/obj/face/f0104/texture/--c0801f0104_fac_d.tex |
Multi | chara/human/c0801/obj/face/f0104/texture/--c0801f0104_fac_s.tex |
Your path is:
Normal | |
---|---|
Tail 1 | chara/human/c0801/obj/tail/t0001/texture/--c0801t0001_etc_n.tex |
Tail 2 | chara/human/c0801/obj/tail/t0002/texture/--c0801t0002_etc_n.tex |
Tail 3 | chara/human/c0801/obj/tail/t0003/texture/--c0801t0003_etc_n.tex |
Tail 4 | chara/human/c0801/obj/tail/t0004/texture/--c0801t0004_etc_n.tex |
Tail 5 | chara/human/c0801/obj/tail/t0005/texture/--c0801t0005_etc_n.tex |
Tail 6 | chara/human/c0801/obj/tail/t0006/texture/--c0801t0006_etc_n.tex |
Tail 7 | chara/human/c0801/obj/tail/t0007/texture/--c0801t0007_etc_n.tex |
Tail 8 | chara/human/c0801/obj/tail/t0008/texture/--c0801t0008_etc_n.tex |
Multi/Specular | |
---|---|
Tail 1 | chara/human/c0801/obj/tail/t0001/texture/--c0801t0001_etc_s.tex |
Tail 2 | chara/human/c0801/obj/tail/t0002/texture/--c0801t0002_etc_s.tex |
Tail 3 | chara/human/c0801/obj/tail/t0003/texture/--c0801t0003_etc_s.tex |
Tail 4 | chara/human/c0801/obj/tail/t0004/texture/--c0801t0004_etc_s.tex |
Tail 5 | chara/human/c0801/obj/tail/t0005/texture/--c0801t0005_etc_s.tex |
Tail 6 | chara/human/c0801/obj/tail/t0006/texture/--c0801t0006_etc_s.tex |
Tail 7 | chara/human/c0801/obj/tail/t0007/texture/--c0801t0007_etc_s.tex |
Tail 8 | chara/human/c0801/obj/tail/t0008/texture/--c0801t0008_etc_s.tex |
What are you trying to do?
What face are you using?
Your path is:
Sea Wolves
Eyes | |
---|---|
Normal | chara/human/c1001/obj/face/f0001/texture/--c1001f0001_iri_n.tex |
Multi | chara/human/c1001/obj/face/f0001/texture/--c1001f0001_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c1001/obj/face/f0001/texture/--c1001f0001_fac_n.tex |
Diffuse | chara/human/c1001/obj/face/f0001/texture/--c1001f0001_fac_d.tex |
Multi | chara/human/c1001/obj/face/f0001/texture/--c1001f0001_fac_s.tex |
Hellsguard
Eyes | |
---|---|
Normal | chara/human/c1001/obj/face/f0101/texture/--c1001f0101_iri_n.tex |
Multi | chara/human/c1001/obj/face/f0101/texture/--c1001f0101_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c1001/obj/face/f0101/texture/--c1001f0101_fac_n.tex |
Diffuse | chara/human/c1001/obj/face/f0101/texture/--c1001f0101_fac_d.tex |
Multi | chara/human/c1001/obj/face/f0101/texture/--c1001f0101_fac_s.tex |
Your path is:
Sea Wolves
Eyes | |
---|---|
Normal | chara/human/c1001/obj/face/f0002/texture/--c1001f0002_iri_n.tex |
Multi | chara/human/c1001/obj/face/f0002/texture/--c1001f0002_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c1001/obj/face/f0002/texture/--c1001f0002_fac_n.tex |
Diffuse | chara/human/c1001/obj/face/f0002/texture/--c1001f0002_fac_d.tex |
Multi | chara/human/c1001/obj/face/f0002/texture/--c1001f0002_fac_s.tex |
Hellsguard
Eyes | |
---|---|
Normal | chara/human/c1001/obj/face/f0102/texture/--c1001f0102_iri_n.tex |
Multi | chara/human/c1001/obj/face/f0102/texture/--c1001f0102_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c1001/obj/face/f0102/texture/--c1001f0102_fac_n.tex |
Diffuse | chara/human/c1001/obj/face/f0102/texture/--c1001f0102_fac_d.tex |
Multi | chara/human/c1001/obj/face/f0102/texture/--c1001f0102_fac_s.tex |
Your path is:
Sea Wolves
Eyes | |
---|---|
Normal | chara/human/c1001/obj/face/f0003/texture/--c1001f0003_iri_n.tex |
Multi | chara/human/c1001/obj/face/f0003/texture/--c1001f0003_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c1001/obj/face/f0003/texture/--c1001f0003_fac_n.tex |
Diffuse | chara/human/c1001/obj/face/f0003/texture/--c1001f0003_fac_d.tex |
Multi | chara/human/c1001/obj/face/f0003/texture/--c1001f0003_fac_s.tex |
Hellsguard
Eyes | |
---|---|
Normal | chara/human/c1001/obj/face/f0103/texture/--c1001f0103_iri_n.tex |
Multi | chara/human/c1001/obj/face/f0103/texture/--c1001f0103_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c1001/obj/face/f0103/texture/--c1001f0103_fac_n.tex |
Diffuse | chara/human/c1001/obj/face/f0103/texture/--c1001f0103_fac_d.tex |
Multi | chara/human/c1001/obj/face/f0103/texture/--c1001f0103_fac_s.tex |
Your path is:
Sea Wolves
Eyes | |
---|---|
Normal | chara/human/c1001/obj/face/f0004/texture/--c1001f0004_iri_n.tex |
Multi | chara/human/c1001/obj/face/f0004/texture/--c1001f0004_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c1001/obj/face/f0004/texture/--c1001f0004_fac_n.tex |
Diffuse | chara/human/c1001/obj/face/f0004/texture/--c1001f0004_fac_d.tex |
Multi | chara/human/c1001/obj/face/f0004/texture/--c1001f0004_fac_s.tex |
Hellsguard
Eyes | |
---|---|
Normal | chara/human/c1001/obj/face/f0104/texture/--c1001f0104_iri_n.tex |
Multi | chara/human/c1001/obj/face/f0104/texture/--c1001f0104_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c1001/obj/face/f0104/texture/--c1001f0104_fac_n.tex |
Diffuse | chara/human/c1001/obj/face/f0104/texture/--c1001f0104_fac_d.tex |
Multi | chara/human/c1001/obj/face/f0104/texture/--c1001f0104_fac_s.tex |
What are you trying to do?
What face are you using?
Your path is:
Plainsfolk
Eyes | |
---|---|
Normal | chara/human/c1201/obj/face/f0001/texture/--c1201f0001_iri_n.tex |
Multi | chara/human/c1201/obj/face/f0001/texture/--c1201f0001_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1201/obj/face/f0001/texture/--c1201f0001_fac_n.tex |
Diffuse | chara/human/c1201/obj/face/f0001/texture/--c1201f0001_fac_d.tex |
Multi | chara/human/c1201/obj/face/f0001/texture/--c1201f0001_fac_s.tex |
Dunesfolk
Eyes | |
---|---|
Normal | chara/human/c1201/obj/face/f0101/texture/--c1201f0101_iri_n.tex |
Multi | chara/human/c1201/obj/face/f0101/texture/--c1201f0101_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1201/obj/face/f0101/texture/--c1201f0101_fac_n.tex |
Diffuse | chara/human/c1201/obj/face/f0101/texture/--c1201f0101_fac_d.tex |
Multi | chara/human/c1201/obj/face/f0101/texture/--c1201f0101_fac_s.tex |
Your path is:
Plainsfolk
Eyes | |
---|---|
Normal | chara/human/c1201/obj/face/f0002/texture/--c1201f0002_iri_n.tex |
Multi | chara/human/c1201/obj/face/f0002/texture/--c1201f0002_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1201/obj/face/f0002/texture/--c1201f0002_fac_n.tex |
Diffuse | chara/human/c1201/obj/face/f0002/texture/--c1201f0002_fac_d.tex |
Multi | chara/human/c1201/obj/face/f0002/texture/--c1201f0002_fac_s.tex |
Dunesfolk
Eyes | |
---|---|
Normal | chara/human/c1201/obj/face/f0102/texture/--c1201f0102_iri_n.tex |
Multi | chara/human/c1201/obj/face/f0102/texture/--c1201f0102_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1201/obj/face/f0102/texture/--c1201f0102_fac_n.tex |
Diffuse | chara/human/c1201/obj/face/f0102/texture/--c1201f0102_fac_d.tex |
Multi | chara/human/c1201/obj/face/f0102/texture/--c1201f0102_fac_s.tex |
Your path is:
Plainsfolk
Eyes | |
---|---|
Normal | chara/human/c1201/obj/face/f0003/texture/--c1201f0003_iri_n.tex |
Multi | chara/human/c1201/obj/face/f0003/texture/--c1201f0003_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1201/obj/face/f0003/texture/--c1201f0003_fac_n.tex |
Diffuse | chara/human/c1201/obj/face/f0003/texture/--c1201f0003_fac_d.tex |
Multi | chara/human/c1201/obj/face/f0003/texture/--c1201f0003_fac_s.tex |
Dunesfolk
Eyes | |
---|---|
Normal | chara/human/c1201/obj/face/f0103/texture/--c1201f0103_iri_n.tex |
Multi | chara/human/c1201/obj/face/f0103/texture/--c1201f0103_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1201/obj/face/f0103/texture/--c1201f0103_fac_n.tex |
Diffuse | chara/human/c1201/obj/face/f0103/texture/--c1201f0103_fac_d.tex |
Multi | chara/human/c1201/obj/face/f0103/texture/--c1201f0103_fac_s.tex |
Your path is:
Plainsfolk
Eyes | |
---|---|
Normal | chara/human/c1201/obj/face/f0004/texture/--c1201f0004_iri_n.tex |
Multi | chara/human/c1201/obj/face/f0004/texture/--c1201f0004_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1201/obj/face/f0004/texture/--c1201f0004_fac_n.tex |
Diffuse | chara/human/c1201/obj/face/f0004/texture/--c1201f0004_fac_d.tex |
Multi | chara/human/c1201/obj/face/f0004/texture/--c1201f0004_fac_s.tex |
Dunesfolk
Eyes | |
---|---|
Normal | chara/human/c1201/obj/face/f0104/texture/--c1201f0104_iri_n.tex |
Multi | chara/human/c1201/obj/face/f0104/texture/--c1201f0104_iri_s.tex |
Makeup/Freckles | |
---|---|
Normal | chara/human/c1201/obj/face/f0104/texture/--c1201f0104_fac_n.tex |
Diffuse | chara/human/c1201/obj/face/f0104/texture/--c1201f0104_fac_d.tex |
Multi | chara/human/c1201/obj/face/f0104/texture/--c1201f0104_fac_s.tex |
Your path is:
Note: Vanilla Multi changes to: chara/common/texture/skin_otopop.tex if you install Otopop
Vanilla | |
---|---|
Normal | chara/human/c1101/obj/body/b0001/texture/--c1101b0001_n.tex |
Diffuse | chara/human/c1101/obj/body/b0001/texture/--c1101b0001_d.tex |
Multi | chara/common/texture/skin_m.tex |
Otopop | |
---|---|
Normal | chara/human/c1101/obj/body/b0001/texture/v01_c1101b0001_g_n.tex |
Diffuse | chara/human/c1101/obj/body/b0001/texture/v01_c1101b0001_g_d.tex |
Multi | chara/human/c1101/obj/body/b0001/texture/v01_c1101b0001_g_s.tex |
What are you trying to do?
What face are you using?
Your path is:
Eyes | |
---|---|
Normal | chara/human/c1401/obj/face/f0001/texture/--c1401f0001_iri_n.tex |
Multi | chara/human/c1401/obj/face/f0001/texture/--c1401f0001_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c1401/obj/face/f0001/texture/--c1401f0001_fac_n.tex |
Diffuse | chara/human/c1401/obj/face/f0001/texture/--c1401f0001_fac_d.tex |
Multi | chara/human/c1401/obj/face/f0001/texture/--c1401f0001_fac_s.tex |
Your path is:
Eyes | |
---|---|
Normal | chara/human/c1401/obj/face/f0002/texture/--c1401f0002_iri_n.tex |
Multi | chara/human/c1401/obj/face/f0002/texture/--c1401f0002_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c1401/obj/face/f0002/texture/--c1401f0002_fac_n.tex |
Diffuse | chara/human/c1401/obj/face/f0002/texture/--c1401f0002_fac_d.tex |
Multi | chara/human/c1401/obj/face/f0002/texture/--c1401f0002_fac_s.tex |
Your path is:
Eyes | |
---|---|
Normal | chara/human/c1401/obj/face/f0003/texture/--c1401f0003_iri_n.tex |
Multi | chara/human/c1401/obj/face/f0003/texture/--c1401f0003_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c1401/obj/face/f0003/texture/--c1401f0003_fac_n.tex |
Diffuse | chara/human/c1401/obj/face/f0003/texture/--c1401f0003_fac_d.tex |
Multi | chara/human/c1401/obj/face/f0003/texture/--c1401f0003_fac_s.tex |
Your path is:
Eyes | |
---|---|
Normal | chara/human/c1401/obj/face/f0004/texture/--c1401f0004_iri_n.tex |
Multi | chara/human/c1401/obj/face/f0004/texture/--c1401f0004_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c1401/obj/face/f0004/texture/--c1401f0004_fac_n.tex |
Diffuse | chara/human/c1401/obj/face/f0004/texture/--c1401f0004_fac_d.tex |
Multi | chara/human/c1401/obj/face/f0004/texture/--c1401f0004_fac_s.tex |
Your path is:
Vanilla | |
---|---|
Normal | chara/human/c1401/obj/body/b0001/texture/--c1401b0001_n.tex |
Diffuse | chara/human/c1401/obj/body/b0001/texture/--c1401b0001_d.tex |
Multi | chara/human/c1401/obj/body/b0001/texture/--c1401b0001_s.tex |
Bibo | |
---|---|
Normal | chara/bibo/raen_n.tex |
Diffuse | chara/bibo/raen_d.tex |
Multi | chara/bibo/raen_m.tex |
Gen3 | |
---|---|
Normal | chara/human/c1401/obj/body/b0001/texture/tfgen3raenf_n.tex |
Diffuse | chara/human/c1401/obj/body/b0001/texture/tfgen3raenf_d.tex |
Multi | chara/human/c1401/obj/body/b0001/texture/tfgen3raenf_s.tex |
Eve | |
---|---|
Normal | chara/human/c1401/obj/body/b0001/texture/eve2lizard_n.tex |
Diffuse | chara/human/c1401/obj/body/b0001/texture/eve2lizard_d.tex |
Multi | chara/human/c1401/obj/body/b0001/texture/eve2lizard_m.tex |
What are you trying to do?
What face are you using?
Your path is:
Eyes | |
---|---|
Normal | chara/human/c1401/obj/face/f0001/texture/--c1401f0001_iri_n.tex |
Multi | chara/human/c1401/obj/face/f0001/texture/--c1401f0001_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c1401/obj/face/f0001/texture/--c1401f0001_fac_n.tex |
Diffuse | chara/human/c1401/obj/face/f0101/texture/--c1401f0101_fac_d.tex |
Multi | chara/human/c1401/obj/face/f0001/texture/--c1401f0001_fac_s.tex |
Your path is:
Eyes | |
---|---|
Normal | chara/human/c1401/obj/face/f0002/texture/--c1401f0002_iri_n.tex |
Multi | chara/human/c1401/obj/face/f0002/texture/--c1401f0002_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c1401/obj/face/f0002/texture/--c1401f0002_fac_n.tex |
Diffuse | chara/human/c1401/obj/face/f0102/texture/--c1401f0102_fac_d.tex |
Multi | chara/human/c1401/obj/face/f0002/texture/--c1401f0002_fac_s.tex |
Your path is:
Eyes | |
---|---|
Normal | chara/human/c1401/obj/face/f0003/texture/--c1401f0003_iri_n.tex |
Multi | chara/human/c1401/obj/face/f0003/texture/--c1401f0003_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c1401/obj/face/f0003/texture/--c1401f0003_fac_n.tex |
Diffuse | chara/human/c1401/obj/face/f0103/texture/--c1401f0103_fac_d.tex |
Multi | chara/human/c1401/obj/face/f0003/texture/--c1401f0003_fac_s.tex |
Your path is:
Eyes | |
---|---|
Normal | chara/human/c1401/obj/face/f0004/texture/--c1401f0004_iri_n.tex |
Multi | chara/human/c1401/obj/face/f0004/texture/--c1401f0004_iri_s.tex |
Face/Makeup | |
---|---|
Normal | chara/human/c1401/obj/face/f0004/texture/--c1401f0004_fac_n.tex |
Diffuse | chara/human/c1401/obj/face/f0104/texture/--c1401f0104_fac_d.tex |
Multi | chara/human/c1401/obj/face/f0004/texture/--c1401f0004_fac_s.tex |
Your path is:
Vanilla | |
---|---|
Normal | chara/human/c1401/obj/body/b0101/texture/--c1401b0101_n.tex |
Diffuse | chara/human/c1401/obj/body/b0101/texture/--c1401b0101_d.tex |
Multi | chara/human/c1401/obj/body/b0101/texture/--c1401b0101_s.tex |
Bibo | |
---|---|
Normal | chara/bibo/xaela_n.tex |
Diffuse | chara/bibo/xaela_d.tex |
Multi | chara/bibo/xaela_m.tex |
Gen3 | |
---|---|
Normal | chara/human/c1401/obj/body/b0101/texture/tfgen3xaelaf_n.tex |
Diffuse | chara/human/c1401/obj/body/b0101/texture/tfgen3xaelaf_d.tex |
Multi | chara/human/c1401/obj/body/b0101/texture/tfgen3xaelaf_s.tex |
Eve | |
---|---|
Normal | chara/human/c1401/obj/body/b0001/texture/eve2lizard2_n.tex |
Diffuse | chara/human/c1401/obj/body/b0001/texture/eve2lizard2_d.tex |
Multi | chara/human/c1401/obj/body/b0001/texture/eve2lizard2_m.tex |
Your path is:
Normaal | |
---|---|
Tail 1 | chara/human/c1401/obj/tail/t0001/texture/--c1401t0001_etc_n.tex |
Tail 2 | chara/human/c1401/obj/tail/t0002/texture/--c1401t0002_etc_n.tex |
Tail 3 | chara/human/c1401/obj/tail/t0003/texture/--c1401t0003_etc_n.tex |
Tail 4 | chara/human/c1401/obj/tail/t0004/texture/--c1401t0004_etc_n.tex |
Tail 5 | chara/human/c1401/obj/tail/t0005/texture/--c1401t0005_etc_n.tex |
Tail 6 | chara/human/c1401/obj/tail/t0006/texture/--c1401t0006_etc_n.tex |
Tail 7 | chara/human/c1401/obj/tail/t0007/texture/--c1401t0007_etc_n.tex |
Tail 8 | chara/human/c1401/obj/tail/t0008/texture/--c1401t0008_etc_n.tex |
Raen
Diffuse | |
---|---|
Tail 1 | chara/human/c1401/obj/tail/t0001/texture/--c1401t0001_etc_d.tex |
Tail 2 | chara/human/c1401/obj/tail/t0002/texture/--c1401t0002_etc_d.tex |
Tail 3 | chara/human/c1401/obj/tail/t0003/texture/--c1401t0003_etc_d.tex |
Tail 4 | chara/human/c1401/obj/tail/t0004/texture/--c1401t0004_etc_d.tex |
Tail 5 | chara/human/c1401/obj/tail/t0005/texture/--c1401t0005_etc_d.tex |
Tail 6 | chara/human/c1401/obj/tail/t0006/texture/--c1401t0006_etc_d.tex |
Tail 7 | chara/human/c1401/obj/tail/t0007/texture/--c1401t0007_etc_d.tex |
Tail 8 | chara/human/c1401/obj/tail/t0008/texture/--c1401t0008_etc_d.tex |
Multi | |
---|---|
Tail 1 | chara/human/c1401/obj/tail/t0001/texture/--c1401t0001_etc_s.tex |
Tail 2 | chara/human/c1401/obj/tail/t0002/texture/--c1401t0002_etc_s.tex |
Tail 3 | chara/human/c1401/obj/tail/t0003/texture/--c1401t0003_etc_s.tex |
Tail 4 | chara/human/c1401/obj/tail/t0004/texture/--c1401t0004_etc_s.tex |
Tail 5 | chara/human/c1401/obj/tail/t0005/texture/--c1401t0005_etc_s.tex |
Tail 6 | chara/human/c1401/obj/tail/t0006/texture/--c1401t0006_etc_s.tex |
Tail 7 | chara/human/c1401/obj/tail/t0007/texture/--c1401t0007_etc_s.tex |
Tail 8 | chara/human/c1401/obj/tail/t0008/texture/--c1401t0008_etc_s.tex |
Xaela
Diffuse | |
---|---|
Tail 1 | chara/human/c1401/obj/tail/t0101/texture/--c1401t0101_etc_d.tex |
Tail 2 | chara/human/c1401/obj/tail/t0102/texture/--c1401t0102_etc_d.tex |
Tail 3 | chara/human/c1401/obj/tail/t0103/texture/--c1401t0103_etc_d.tex |
Tail 4 | chara/human/c1401/obj/tail/t0104/texture/--c1401t0104_etc_d.tex |
Tail 5 | chara/human/c1401/obj/tail/t0105/texture/--c1401t0105_etc_d.tex |
Tail 6 | chara/human/c1401/obj/tail/t0106/texture/--c1401t0106_etc_d.tex |
Tail 7 | chara/human/c1401/obj/tail/t0107/texture/--c1401t0107_etc_d.tex |
Tail 8 | chara/human/c1401/obj/tail/t0108/texture/--c1401t0108_etc_d.tex |
What are you trying to do?
What face are you using?
Your path is:
Rava/Veena | |
---|---|
Normal | chara/human/c1801/obj/face/f0001/texture/--c1801f0001_fac_n.tex |
Diffuse | chara/human/c1801/obj/face/f0001/texture/--c1801f0001_fac_d.tex |
Multi | chara/human/c1801/obj/face/f0001/texture/--c1801f0001_fac_s.tex |
Your path is:
Rava/Veena | |
---|---|
Normal | chara/human/c1801/obj/face/f0002/texture/--c1801f0002_fac_n.tex |
Diffuse | chara/human/c1801/obj/face/f0002/texture/--c1801f0002_fac_d.tex |
Multi | chara/human/c1801/obj/face/f0002/texture/--c1801f0002_fac_s.tex |
Your path is:
Rava/Veena | |
---|---|
Normal | chara/human/c1801/obj/face/f0003/texture/--c1801f0003_fac_n.tex |
Diffuse | chara/human/c1801/obj/face/f0003/texture/--c1801f0003_fac_d.tex |
Multi | chara/human/c1801/obj/face/f0003/texture/--c1801f0003_fac_d.tex |
Your path is:
Rava/Veena | |
---|---|
Normal | chara/human/c1801/obj/face/f0004/texture/--c1801f0004_fac_n.tex |
Diffuse | chara/human/c1801/obj/face/f0004/texture/--c1801f0004_fac_d.tex |
Multi | chara/human/c1801/obj/face/f0004/texture/--c1801f0004_fac_s.tex |
What face are you using?
Your path is:
Rava | |
---|---|
Normal | chara/human/c1801/obj/face/f0001/texture/--c1801f0001_iri_n.tex |
Multi | chara/human/c1801/obj/face/f0001/texture/--c1801f0001_iri_s.tex |
Veena | |
---|---|
Normal | chara/human/c1801/obj/face/f0001/texture/--c1801f0001_iri_n.tex |
Multi | chara/human/c1801/obj/face/f0101/texture/--c1801f0101_iri_s.tex |
Your path is:
Rava | |
---|---|
Normal | chara/human/c1801/obj/face/f0002/texture/--c1801f0002_iri_n.tex |
Multi | chara/human/c1801/obj/face/f0002/texture/--c1801f0002_iri_s.tex |
Veena | |
---|---|
Normal | chara/human/c1801/obj/face/f0002/texture/--c1801f0002_iri_n.tex |
Multi | chara/human/c1801/obj/face/f0102/texture/--c1801f0102_iri_s.tex |
Your path is:
Rava | |
---|---|
Normal | chara/human/c1801/obj/face/f0003/texture/--c1801f0003_iri_n.tex |
Multi | chara/human/c1801/obj/face/f0003/texture/--c1801f0003_iri_s.tex |
Veena | |
---|---|
Normal | chara/human/c1801/obj/face/f0003/texture/--c1801f0003_iri_n.tex |
Multi | chara/human/c1801/obj/face/f0103/texture/--c1801f0103_iri_s.tex |
Your path is:
Rava | |
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Normal | chara/human/c1801/obj/face/f0004/texture/--c1801f0004_iri_n.tex |
Multi | chara/human/c1801/obj/face/f0004/texture/--c1801f0004_iri_s.tex |
Veena | |
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Normal | chara/human/c1801/obj/face/f0004/texture/--c1801f0004_iri_n.tex |
Multi | chara/human/c1801/obj/face/f0104/texture/--c1801f0104_iri_s.tex |
Your path is:
Vanilla | |
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Normal | chara/human/c1801/obj/body/b0001/texture/--c1801b0001_n.tex |
Diffuse | chara/human/c1801/obj/body/b0001/texture/--c1801b0001_d.tex |
Multi | chara/common/texture/skin_m.tex |
Bibo | |
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Normal | chara/bibo/viera_n.tex |
Diffuse | chara/bibo/viera_d.tex |
Multi | chara/bibo/viera_m.tex |
Gen3 | |
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Normal | chara/human/c1801/obj/body/b0001/texture/tfgen3vieraf_n.tex |
Diffuse | chara/human/c1801/obj/body/b0001/texture/tfgen3vieraf_d.tex |
Multi | chara/human/c1801/obj/body/b0001/texture/tfgen3vieraf_s.tex |
Eve | |
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Normal | chara/human/c1801/obj/body/b0001/texture/eve2bunny_n.tex |
Diffuse | chara/human/c1801/obj/body/b0001/texture/eve2bunny_d.tex |
Multi | chara/common/texture/skin_gen3.tex |
Coming Soon!
