The Reni Guide to set up Penumbra, Glamourer, Mare and more!

About Serenity

Hey everyone! Feel free to call me Reni! I know a lot of you use this, and I really appreciate all the positive comments! Just wanted to give you all a little info about me! I am a sun kitty that likes to help people out, and want to do all I can to help people be the person they want to be!Feel free to message me if you see me on Discord, or click my links to support me in other ways!

How to Redraw

In order for a mod to be enabled, you either need to equip the item, or if it is already equipped, redraw to enable the mod to work. But how do you redraw? Let's get into it!

Make these three commands into macros. You will use them a lot, so you can thank me later.

/penumbra redraw self - Redraws your character
/penumbra redraw target - Does the same thing, but for your target
/penumbra redraw - Redraws EVERYONE in your instance

How to use Collections

Let's get into how to make it personal!


What are collections?

Collections allow you to set up a character or a specific types of characters with specific mods, so they have mods on but not everyone does.They can make it so certain looks, or even certain mounts, animations, minions, or other assorted things are personal to you and not shared to everyone.

Take for example, the pic below. I am on the bike but it is modded to look like a black Megashiba, but my kid is on the same mount, but not modded.


So, what are Character Groups?

Character Groups allow you to set up a collection based on a group of people. This could be one for all of your characters, or for a specific race, or even all player characters or NPC's.


Ok. I think I got it...

Now that we established what collections are and given a basis for what character groups are, let's get into how to set them up. And the first thing you need to do is...


First Step

Install Penumbra

You kinda need this in order to follow the rest of the guide.


Second Step

Navigate to the Collections Tab

You can see it to the right of the Mods tab


Step Three

How do you play?

Do you only have one character or have numerous alts but you generally use the same stuff, or do you like to specify and pick different things for different characters?


Step Three

Set up your character

Go to the Collections Tab, look under Character Groups and click Assign Group with Your Character shown as the selection. You can also do this to specify a group of people as well.

Then, go to the Collection Settings section, type a name in the open field that says New Collection Name to specify the name of the collection.

Finally, assign the collection to the Your Character group!

Step 3 - A

Set up your character

Go to the Collections Tab, look under Individual Characters and either hit Assign Currently Played Character, or type the name of the player character you want to make a collection for. You can have it for all servers, or a specific one. You can also make a selection between battle NPCs, event NPCs, companions, mounts, or accessories. Then, you can look through the list or search for the NPC or object you would like the collection for.


Step 3 - B

Set up your character

Then, go to the Collection Settings section, type a name in the open field that says New Collection Name to specify the name of the collection.


Step 3 - C

Set up your character

Finally, assign the collection to your character!


Step 4

Enable the mods for your new collection

Now go to the Mods tab. Go ahead and make sure to check the "Enable" checkbox is checked. Once you do, you can redraw and see if the mod is working for you.


Step 5

Inheritance

Set other characters inheritance as needed based on how you want them modded. This is more if you have multiple different collections set up, and you want to make it easier to set up other characters.Note: This is not required, and is an advanced step to the process. If you only plan on having one collection, move to the next step.


Step 6

And you're done!

If you made a character group for your characters, you are all set up! If you added your character name, just repeat the process for any additional character you want to do!

How to Install Penumbra

This guide is based on the fact that you already have XIV Launcher installed and Dalamud enabled.You can see instructions and download it here.

Unlike most other approved plugins you may find in Dalamud Plugins, Penumbra requires you to add a repository, also called a repo, to Dalamud that tells it where to point to download it. A common mistake people make is thinking adding this automatically downloads Penumbra, but it doesn't. It only allows Dalamud to know where to find it.Let's walk through how to add the repo, and then how to set up Penumbra.Ready? Let's go!


Go to Dalamud Settings


Go to Experimental


Scroll past the Dev Plugins section and find the Custom Plugin Repositories section.DO NOT PUT THE REPO IN DEV PLUGINSPut this link in the first open field that you have as indicated in the picture.
https://raw.githubusercontent.com/xivdev/Penumbra/master/repo.json


Hit the plus sign (+).


Hit Save and Close. Go back into Experimental and make sure it stayed.


Go to Dalamud Plugins.


Now we need to install Penumbra. It doesn't install itself. Make sure you are in All Plugins.


Search for Penumbra.


Install Penumbra.


Type /penumbra to bring up the window.


IMPORTANT: At the base of one of of your hard drives/SSD, make a FFXIV Mods folder or look where Penumbra can make it for you. Please make sure the folder has plenty of room, and possibly is a faster drive like an SSD.

TIP: The root of the drive is the base of it, so in my example, I have mine at C:\FFXIV Mods.


DO NOT make it in your FFXIV install files.
DO NOT make it in your Dalamud files.
DO NOT make your Downloads folder the root folder.


Ok, so....you know that folder I had you make or at least see where you wanted it to be made in the last section? Put the drive path for that folder you made into the Root Directory section in Penumbra Settings and SAVE IT. For example, my drive path is C:\FFXIV Mods.DO NOT PUT ANYTHING IN THIS FOLDER. THIS FOLDER IS ONLY FOR PENUMBRA TO CHANGE.


Go to Mods.


Click on the mod import button as shown, find where you saved the mod using the built-in file explorer and double click or hit OK, and the mod will then be imported.


Go to the selected mod, click Enable, and set any configuration.


Redraw if needed to enable the mods you enabled in the last step.

Want to convert an item?

Well, as of 6.2 and the newest release of Penumbra, you can! Follow along as Aleks shows us how to do so!
Make sure to also check out Nova's addition on Page 7 of the this walkthrough to find out how to swap accessory slots like earrings to rings!

Glamourer? What is that?

Glamourer is a plugin by Otter, the dev of Penumbra, that can work together with Penumbra. It allows you to right click items in Penumbra to see them on you, and then make Designs from them. If you just don't have the item, you can use it to still glam into the item the mod is on instead of converting it. If it's not just that you don't own the item or you have multiple mods using the same item, you can do an Item Swap!

Glamourer Demo

How do I swap items?

On the mod you want to swap items on, go into Advanced Settings, then Item Swap (WIP). For gear, you would choose what item you want to take the look from, and what item you want to put it on. For hair/ears/tail, you would choose the number of tail/ears/hair you want to take it from, and also what you would like to put it on. You also choose what gender and race as well.

After you have chose the options for that type of swap you would like, you can either create a whole new mod, or set it to be an option on the current mod. Name the mod or option you would like, then click on Create New Mod to create a new mod, or Create New Option to make an option for the current mod.

So how do I get Glamourer?

Go to Experimental under Dalamud Settings


Like Penumbra, scroll past Dev Plugins and find Custom Repos.
DO NOT PUT IN DEV REPOS.
Put this link in the first open spot.
https://raw.githubusercontent.com/Ottermandias/Glamourer/main/repo.json


Go to Dalamud Plugins and search for Glamourer.


How do I set up Designs?

There are different ways you can do this, but I will show you two ways to do it!

One way is to import a mod, go to the Changed Items tab, right click an item and it will apply the modded look on your character (if it is enabled). You can then go to Current Players, and click the disk icon as shown in the next column.

The other way is to bring Glamourer up, go to Current Players, and change each section as wanted. Once completed, hit the disk button as shown above.

With either of these options, you can then go to Fixed Designs, enter your FULL character name, select the class or role you would like it to apply to, and choose the Design. Then, hit the + button on the left side of the row. While I only show my first name, you need your full name for it to work.

Why is my mod in a different color?

If your mods show in red, it is because you have two mods that are using the same resource, and at the same priority level. You need to change the priorities to put one above the other.

If it is in green, it means that two mods are using the same resource, but at different priority levels. The conflict is solved! Need to know more about priorities? Click below!

Did you equip an item and it looks like this?

If you equip an item and it uses Bibo materials, it is because it is on the wrong material layer. Thankfully, this is easy to fix! Just go into the mod that breaks your skin, go to Edit Mod, and click the Update Bibo Materials button. This will set the mod to the correct layer, and make your mod look correct.MAKE SURE THE MOD USES BIBO MATERIALS BEFORE YOU HIT THIS BUTTON.

Before clicking Update Bibo Materials

After clicking Update Bibo Materials

Material Assignment?

Material Assignment is when you need to change the material suffix from one layer to another.

Let's go over some basics for material layers. Each body mod (bibo, TF Gen3) uses it's own layer, and sometimes you need to change it so your skin doesn't look misaligned. But what are the default layer assignments?

Still confused? Seeing weird textures on your skin, or is your skin all messed up? Click here for more information and a visual guide on female body types and common skin mismatch results.

Quick breakdown

Is it Bibo & working? - it's on "bibo"
Is it TF3 & working - it's on "b"
Is it Bibo & not working - it's on "b".
Convert to "bibo".
Is it TF3 & not working -it's on "d".
Convert to "b".

Material Layer Designations

Females
a - Vanilla/Gen2-based bodies
b - Gen3-based bodies / formerly Bibo+ (obsolete, found on legacy Bibo+ mods)
bibo - Bibo+ based bodies
bibopube - Bibo+ pubes material
c - Gen3 pubes material
d - formerly Bibo+ compatibility, specific to TFGen3 (obsolete, found on legacy Bibo+ mods & TFGen3 mods)
Males
a - Vanilla/The Body 1.5/HRBody 1.5 based bodies
b - TBSE material / HRBody Roegadyn material
ftmse - TBSE FTM (Fabulous Trans Men) material
c - formerly The Body 2.0 and HRBody 2.0 Roegadyn bodyhair material, found on legacy TB2/HR2 mods
h - formerly HRBody 2.0 Hrothgar bodyhair material, found on legacy HR2 mods
Lalafells
a - Vanilla base body
g - Otopop-based bodies

Ok, but how do I do that?

To reassign materials for a mod, you would go to the Mod tab, then go to the mod that needs material reassigned and click on the Advanced Settings tab.

Then, go to to the Material Reassignment section, and change From... to the material that it needs to be changed from, and To... to the material it needs to be changed to. Make sure to hit Change Material Suffix once you are done.

Ok, so what is this...inheritance?
How does that help me?

With Penumbra, you can set it so other characters "inherit" the settings of a different character. Take me for example. I have my main character, and seven alts. I know...why have so many characters? But I digress...

So like, in my case, I would set one of my alts to inherit from my Serenity collection. My alt's collection would show in Current Collection, and my Serenity collection would be listed in the big box, showing it is inheriting from my already set up collection.

Inheritance Status

Original Collection

This is how it will look for the collection you want other characters to use. These have all been activated and set up for this character. This needs to be done first to be able to inherit from it.

Inherited Collection

This is how it looks for the character inheriting the collection. No set up was done for this character as it was already done on the original collection. All you need to do is tweak things for this character.

Setting up Inheritence

So how do you use this...inheritence? Make sure you are on the Collections page, and scroll down to the Inheritence section at the bottom.

How Priority Works

If you have mods that are conflicting, you may need to set priority. A good example of this is when trying to set up a tattoo on your character. Priority in Penumbra works like a sandwich. You set priority based on how you want to load things.

So say you want to put a tattoo on yourself. Most mods start at Priority 0, and then you can change it from there. So, you could leave the body mod at 0, and then change the tattoo mod to priority 1. That would mean that the body mod would be loaded first, and then the tattoo mod would be "layered" on after it.Make sense?

However, there is no "starting point" for what is the base. Whatever is set to a higher number will be loaded later. Like in the image to the left, you start with the piece of bread, then the meat (or no meat if you like), cheese, lettuce, tomato, etc...And this also includes negative numbers as well. So, just because a mod may start at 0 doesn't mean that is the lowest priority. A mod set to -1 is a lower priority than a mod at 0.

Adding Loose Files to Penumbra

Do you have a tattoo, makeup or eye mod, but they only gave you a .dds or .png file? You have one of two options. With recent advancements in technology (thanks Otter!), you can now add them to Penumbra, and make them a mod.But how do you do that?


First, you want to create an empty mod.


Go to the mod, and click on the Edit Mod tab for the empty mod, and click "Open Mod Directory".


In the mod directory, make a folder and name it "chara" as shown below.


Next, you will want to go to Advanced Editing, and then Texture Import/Export (WIP).


Click the folder, and find your file.


Once you choose your folder, save it as TEX.


Save it to the chara folder we made in the previous step.


Click on File Redirections.


Hit the Reload button for your newly imported files to appear.


Your imported file TEX file should show in this tab.


Assign the texture path of the item in game you want to replace, and then hit Apply Changes.


And now you have your loose file set to a mod in Penumbra! Make sure to change the priority if you made a tattoo mod, as your tattoo needs to be higher than your body mod.

What is Mare Synchronos?

Mare Synchronos allows you to sync mods in Penumbra, and Glamourer designs with other people seemlessly without needing to download or configure their mods or designs. It does this by "pairing" with another player like you would pair a device with another one, like with Bluetooth.This makes it so that as soon as you go through the setup, and as soon as you both whitelist each other, you will see each other as you are meant to be seen. But, don't get worried, it only works between people you have whitelisted, so not everyone will see your mods.

I shouldn't even have to mention this, but it also requires Penumbra and Glamourer to function, so Textools users check out how to install Penumbra and Glamourer in this very guide, move all mods over to Penumbra, repair your install with XIV Launcher (explained on the next page) and completely stop using Textools.

Installing Mare Synchronos

Similar to how you install Penumbra and Glamourer, Mare Synchronos uses a repo to download it from Dalamud Plugins. I am not going to cover that again, so if you need a refresher on how to add a repo, visit the Penumbra Install section of this guide.
So let us begin...

WAIT A MINUTE...

Two things....First, this will not work at ALL if you still use Textools for anything. So, if you are fresh off the boat from Textools to Penumbra and Glamourer, run a repair through XIV Launcher first. You do so by right clicking the Log In button on XIV Launcher. You will also need to reinstall any third party things like ReShade after repairing.

Also, unlike Penumbra or Glamourer, Mare Synchronos REQUIRES Penumbra and Glamourer to be installed. You need to make sure you have both to move on, and in Penumbra's case, you need to make sure to complete all the setup as well. If you haven't downloaded one of them, choose the option you don't have, and I will help you get it set up. If you have both, you may continue...

Get these first!

Before we get started, it is helpful to get two things ready! Since people like to not behave themselves, Mare Synchronos needs you to verify some information before it allows you to register.First, it would be helpful to hop into the Mare Discord, so you are ready when we get to specific steps in the guide. It will require you to enter specific information to do the process, so go ahead and join!Also, one of the steps will require you to enter your character on the Lodestone. So, make sure to have that up as well.


Lodestone Page Tips

To make sure you can set Mare up successfully, ensure you have the right page. It should look like this:

https://na.finalfantasyxiv.com/lodestone/character/xxxxxxxx/
OR
https://na.finalfantasyxiv.com/lodestone/character/xxxxxxxx/
NOT
https://na.finalfantasyxiv.com/lodestone/my/

The x's would be your specific character's code so for privacy reasons, they won't be shared in the guide.

You can find it by dropping this menu as shown above and clicking Character Profile. With this page ready, we can move on to the next step!


Create Mare Account

Go to the Mare Discord, and navigate to the #mare-commands channel. Make sure to look over the announcements provided on this page for additional clarifications from the dev.

In the chat type /register. If it doesn't have a pop-up to select, make sure you see the information in the channel.

It will ask you to submit the URL I referenced in the previous step. Copy the webpage and put it in this box as shown above, then hit Submit.


You should receive a personal embed like what is shown in the top right. Where the blurred section is, you will see a code. Copy this string, and put it in your Lodestone Profile.

You add it by going to the section on your profile shown to the right, and clicking on the pencil. Paste your code in and Confirm till you get the bottom right image.


Go back to the #mare-commands channel after your code has been added to your Lodestone profile. This time, type /verify and the server will process the verification and provide you a new personal embed with your secret key.

KEEP THIS SAFE AND DO NOT SHARE IT!

Be ready to put this in once we get to the registration step in the plugin itself.


With that out of the way...

Now that you have your secret key, it is time to log into a character. I know some plugins work on the title screen, but with Mare, it is needed for you to be on a character.


Copy this link:

https://raw.githubusercontent.com/Penumbra-Sync/repo/main/plogonmaster.json

Scroll down on the Experimental section of Dalamud Settings to Custom Plugin Repositories.DO NOT PUT IT IN DEV PLUGINSPut it into the Custom Plugin Repositories section of the Experimental tab of Dalamud Plugins, and hit the + to add it. Save and Close.


Go into Dalamud Plugins, make sure you are in All Plugins, and search for Mare Synchronos. Hit Install. It may take a little bit to install it.


The first page of the setup should automatically show up. Just a reminder but you should already have both Penumbra and Glamourer installed prior to this step. Make sure it says Available for both Penumbra and Glamourer.


That will take you to the Agreement for Mare Synchronos. READ IT!After 60 seconds, you will then be able to click on continue and move forward.


Now, we will set up your file storage folder. Similar to what I told you for the root folder in Penumbra, make a new folder in the base of a drive, preferably at the base of the drive you make the folder for Penumbra. BUT, don't put it IN your Penumbra folder. Click the folder as shown in the pic to the right, and navigate to the folder you made. Make sure to follow the warnings and notes on the page when setting up your folder.

Hit Start Scan and let it scan your files. It will move on to the next step once the scan is done.


Since we have already set up your account, and you have your secret key, you can just click the box next to "I have an account" and copy your secret code into it. Hit Save once you do.


This will bring you to the main page for Mare Synchronos. The number at the top is your UID, and is the code you want to share with others. They should also share theirs with you. You both need each others UID for this to work. Click the papers icon next to the number to copy it to your clipboard.


In the first available field on the main window, put your friends UID in and hit the + to add them.


If done correctly, they should be added. If they have already added you, it will show a green check mark. If they haven't, it will show a red up arrow.Ask them to add you if they haven't.


And that's it! Mare Synchronos is set up, and you will sync with your friend. Any changes in Penumbra or Glamourer they make will also be shown to you, once it has been downloaded. Repeat with the rest of your friends!

Optional Plugins that sync with
Mare Synchronus

The following plugins also sync with Mare, and allow you to see a character fully as they wish for you to see them. While they are optional, it is recommended to install them for people that use them.

Customize+

Customize+, also known as C+, allows you to size your character to how you want to be seen, whether it be to make you thiccer or slimmer.

https://raw.githubusercontent.com/XIV-Tools/DalamudPlugins/main/repo.json

HeelsPlugin

Heels allows you to edit the height of certain heels to allow them to stand correctly on the ground and not go into the floor.

https://raw.githubusercontent.com/LeonBlade/DalamudPlugins/main/repo.json

Palette+

Palette+ allows you to change the color of certain parts of your look to whatever you would like! It uses the full RGB table and not just the in game dye system!

https://raw.githubusercontent.com/chirpxiv/PalettePlus/main/repo.json

Both if these plugins work similar to installing Penumbra and Mare, and require you to put the repo in Experimental, save and close, and then install it in Dalamud Plugins.

Before we get started...

The following is more advanced, and I wanted to give a stopping point before we go further. Colorset editing has a lot of moving parts, and for the purposes of this guide, I am going to only provide a basic idea of how to do it in Penumbra. To understand more of how colorsets work in depth, please click below.

Ready to start? Well then, let's go on an adventure!


Colorset Layer Definitions

To talk about colorsets, we need to define a few things first. I want to make sure you have an idea of what some parts of colorset editing are for. Those are :Diffuse - This is the base color
Specular - This is the color of the reflection in the layer
Gloss - How defined the reflection is
Emissive - How something glows


Dye Templates

We also need to talk about dye templates and how they function within Penumbra. They also are the same in Textools, but well...this is the Penumbra guide.

00 - Template IDs ending in 00 are "Default" Colors.Example: 100, 200, 300
01 - Template IDs ending in 01 are "Darker" than default Colors.Example: 101, 201, 301
02 - Template IDs ending in 02 are "Lighter" than default Colors.Example: 102, 202, 302

This number can range from 100-612, but not every number is in between that. But, the higher the number, the glossier your layer will be. If a layer is set at 0, it will not be dyed and considered undyable.

Before we get started...

If you are here, you are looking for more information about what path you need, or what body mod you use. Let's break down each layer, as well as what each body mod looks like so you can easily identify what path you need! Also, please look over the Skin In The Game section provided by Aleks if your skin doesn't look right!

Already know what these are? Then let's get you back to select your path!

So what is a Normal Layer?

Does your texture look like this?

If so, this is the layer you need. This layer tells the game how things should handle light on the object or how it hits it, whether it be on your face or your body. This will mainly be for aura scales or muscle textures, but a few tattoos also use them to make them look 3D.Not the texture you are looking for? Try a different layer!

Ready to go back to the guide?

So what is a Diffuse Layer?

Does your texture look like this?

If so, this is the layer you need. This layer wraps around your body and is what your skin will look like to all around you. This will mainly be for tattoos and makeups.Not the texture you are looking for? Try a different layer!

Ready to go back to the guide?

So what is a Specular Layer?

Does your texture look like this?

If so, this is the layer you need. This layer tells the game how light reflects off of the object as well as how eyes are textured. It also can affect eye glow with Atramentum Luminis. This will mainly be for tattoos or eye texture/glow, may be used in other settings as well.Not the texture you are looking for? Try a different layer!

Ready to find your path?

So what body mod do I need?

What does your texture look like? Look for the one that matches and look what it is labelled!

BIBO(YAB, Venus, Uranus, Lithe)

Gen3
(T&F Gen3, EVE, Freyja)

Vanilla/Mat A
(Male and Female)

TBSE/HRBody3
(Sorry guys! This is it!)

Bibo and Gen3 are for female bodies, and TBSE/HRBody are for males. Please note that the Mat A is a female body, but the male Mat A looks similar. Want to go back to the layers?

Ready to go back to the guide?

Are you looking for male or female paths?

Universal Paths

Universal Paths 
Catchlightchara/common/texture/catchlight_1.tex

Decals

Decals 
Decal 1chara/common/texture/decal_face/_decal_1.tex

THROUGH

Decal 
29chara/common/texture/decal_face/_decal_29.tex

Change the number to the decal you need for your own purposes.

What are you trying to do?

Your path is:

Eyes 
Normalchara/human/c0101/obj/face/f0001/texture/--c0101f0001_iri_n.tex
Multichara/human/c0101/obj/face/f0001/texture/--c0101f0001_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0101/obj/face/f0001/texture/--c0101f0001_fac_n.tex
Diffusechara/human/c0101/obj/face/f0001/texture/--c0101f0001_fac_d.tex

Your path is:

Eyes 
Normalchara/human/c0101/obj/face/f0002/texture/--c0101f0002_iri_n.tex
Multichara/human/c0101/obj/face/f0002/texture/--c0101f0002_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0101/obj/face/f0002/texture/--c0101f0002_fac_n.tex
Diffusechara/human/c0101/obj/face/f0002/texture/--c0101f0002_fac_d.tex

Your path is:

Eyes 
Normalchara/human/c0101/obj/face/f0003/texture/--c0101f0003_iri_n.tex
Multichara/human/c0101/obj/face/f0003/texture/--c0101f0003_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0101/obj/face/f0003/texture/--c0101f0003_fac_n.tex
Diffusechara/human/c0101/obj/face/f0003/texture/--c0101f0003_fac_d.tex

Your path is:

Eyes 
Normalchara/human/c0101/obj/face/f0004/texture/--c0101f0004_iri_n.tex
Multichara/human/c0101/obj/face/f0004/texture/--c0101f0004_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0101/obj/face/f0004/texture/--c0101f0004_fac_n.tex
Diffusechara/human/c0101/obj/face/f0004/texture/--c0101f0004_fac_d.tex

Your path is:

Eyes 
Normalchara/human/c0101/obj/face/f0005/texture/--c0101f0005_iri_n.tex
Multichara/human/c0101/obj/face/f0005/texture/--c0101f0005_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0101/obj/face/f0005/texture/--c0101f0005_fac_n.tex
Diffusechara/human/c0101/obj/face/f0005/texture/--c0101f0005_fac_d.tex

Your path is:

Eyes 
Normalchara/human/c0101/obj/face/f0006/texture/--c0101f0006_iri_n.tex
Multichara/human/c0101/obj/face/f0006/texture/--c0101f0006_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0101/obj/face/f0006/texture/--c0101f0006_fac_n.tex
Diffusechara/human/c0101/obj/face/f0006/texture/--c0101f0006_fac_d.tex

Your path is:

Eyes 
Normalchara/human/c0101/obj/face/f0007/texture/--c0101f0007_iri_n.tex
Multichara/human/c0101/obj/face/f0007/texture/--c0101f0007_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0101/obj/face/f0007/texture/--c0101f0007_fac_n.tex
Diffusechara/human/c0101/obj/face/f0007/texture/--c0101f0007_fac_d.tex

Your path is:

Body Path 
Vanilla/Mat Achara/human/c0101/obj/body/b0001/texture/--c0101b0001_d.tex
TBSEchara/human/c0101/obj/body/b0001/texture/--c0101b0001_b_d.tex

What are you trying to do?

What face are you using?

Your path is:

Eyes 
Normalchara/human/c0301/obj/face/f0101/texture/--c0301f0101_iri_n.tex
Multichara/human/c0301/obj/face/f0101/texture/--c0301f0101_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0301/obj/face/f0101/texture/--c0301f0101_fac_n.tex
Diffusechara/human/c0301/obj/face/f0101/texture/--c0301f0101_fac_d.tex

Your path is:

Eyes 
Normalchara/human/c0301/obj/face/f0102/texture/--c0301f0102_iri_n.tex
Multichara/human/c0301/obj/face/f0102/texture/--c0301f0102_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0301/obj/face/f0102/texture/--c0301f0102_fac_n.tex
Diffusechara/human/c0301/obj/face/f0102/texture/--c0301f0102_fac_d.tex

Your path is:

Eyes 
Normalchara/human/c0301/obj/face/f0103/texture/--c0301f0103_iri_n.tex
Multichara/human/c0301/obj/face/f0103/texture/--c0301f0103_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0301/obj/face/f0103/texture/--c0301f0103_fac_n.tex
Diffusechara/human/c0301/obj/face/f0103/texture/--c0301f0103_fac_d.tex

Your path is:

Eyes 
Normalchara/human/c0301/obj/face/f0104/texture/--c0301f0104_iri_n.tex
Multichara/human/c0301/obj/face/f0104/texture/--c0301f0104_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0301/obj/face/f0104/texture/--c0301f0104_fac_n.tex
Diffusechara/human/c0301/obj/face/f0104/texture/--c0301f0104_fac_d.tex

Your path is:

Body Path 
Vanilla/Mat Achara/human/c0301/obj/body/b0001/texture/--c0301b0001_d.tex
TBSEchara/human/c0301/obj/body/b0001/texture/--c0301b0001_b_d.tex

What are you trying to do?

What face are you using?

Your path is:

Wildwood

Eyes 
Normalchara/human/c0501/obj/face/f0001/texture/--c0501f0001_iri_n.tex
Multichara/human/c0501/obj/face/f0001/texture/--c0501f0001_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0501/obj/face/f0001/texture/--c0501f0001_fac_n.tex
Diffusechara/human/c0501/obj/face/f0001/texture/--c0501f0001_fac_d.tex

Duskwight

Eyes 
Normalchara/human/c0501/obj/face/f0101/texture/--c0501f0101_iri_n.tex
Multichara/human/c0501/obj/face/f0101/texture/--c0501f0101_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0501/obj/face/f0101/texture/--c0501f0101_fac_n.tex
Diffusechara/human/c0501/obj/face/f0101/texture/--c0501f0101_fac_d.tex

Your path is:

Wildwood

Eyes 
Normalchara/human/c0501/obj/face/f0002/texture/--c0501f0002_iri_n.tex
Multichara/human/c0501/obj/face/f0002/texture/--c0501f0002_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0501/obj/face/f0002/texture/--c0501f0002_fac_n.tex
Diffusechara/human/c0501/obj/face/f0002/texture/--c0501f0002_fac_d.tex

Duskwight

Eyes 
Normalchara/human/c0501/obj/face/f0102/texture/--c0501f0102_iri_n.tex
Multichara/human/c0501/obj/face/f0102/texture/--c0501f0102_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0501/obj/face/f0102/texture/--c0501f0102_fac_n.tex
Diffusechara/human/c0501/obj/face/f0102/texture/--c0501f0102_fac_d.tex

Your path is:

Wildwood

Eyes 
Normalchara/human/c0501/obj/face/f0003/texture/--c0501f0003_iri_n.tex
Multichara/human/c0501/obj/face/f0003/texture/--c0501f0003_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0501/obj/face/f0003/texture/--c0501f0003_fac_n.tex
Diffusechara/human/c0501/obj/face/f0003/texture/--c0501f0003_fac_d.tex

Duskwight

Eyes 
Normalchara/human/c0501/obj/face/f0103/texture/--c0501f0103_iri_n.tex
Multichara/human/c0501/obj/face/f0103/texture/--c0501f0103_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0501/obj/face/f0103/texture/--c0501f0103_fac_n.tex
Diffusechara/human/c0501/obj/face/f0103/texture/--c0501f0103_fac_d.tex

Your path is:

Wildwood

Eyes 
Normalchara/human/c0501/obj/face/f0004/texture/--c0501f0004_iri_n.tex
Multichara/human/c0501/obj/face/f0004/texture/--c0501f0004_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0501/obj/face/f0004/texture/--c0501f0004_fac_n.tex
Diffusechara/human/c0501/obj/face/f0004/texture/--c0501f0004_fac_d.tex

Duskwight

Eyes 
Normalchara/human/c0501/obj/face/f0104/texture/--c0501f0104_iri_n.tex
Multichara/human/c0501/obj/face/f0104/texture/--c0501f0104_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0501/obj/face/f0104/texture/--c0501f0104_fac_n.tex
Diffusechara/human/c0501/obj/face/f0104/texture/--c0501f0104_fac_d.tex

What are you trying to do?

What face are you using?

Your path is:

Sun Kitty

Eyes 
Normalchara/human/c0701/obj/face/f0001/texture/--c0701f0001_iri_n.tex
Multichara/human/c0701/obj/face/f0001/texture/--c0701f0001_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0701/obj/face/f0001/texture/--c0701f0001_fac_n.tex
Diffusechara/human/c0701/obj/face/f0001/texture/--c0701f0001_fac_d.tex

Moon Kitty

Eyes 
Normalchara/human/c0701/obj/face/f0101/texture/--c0701f0101_iri_n.tex
Multichara/human/c0701/obj/face/f0101/texture/--c0701f0101_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0701/obj/face/f0101/texture/--c0701f0101_fac_n.tex
Diffusechara/human/c0701/obj/face/f0101/texture/--c0701f0101_fac_d.tex

Your path is:

Sun Kitty

Eyes 
Normalchara/human/c0701/obj/face/f0002/texture/--c0701f0002_iri_n.tex
Multichara/human/c0701/obj/face/f0002/texture/--c0701f0002_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0701/obj/face/f0002/texture/--c0701f0002_fac_n.tex
Diffusechara/human/c0701/obj/face/f0002/texture/--c0701f0002_fac_d.tex

Moon Kitty

Eyes 
Normalchara/human/c0701/obj/face/f0102/texture/--c0701f0102_iri_n.tex
Multichara/human/c0701/obj/face/f0102/texture/--c0701f0102_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0701/obj/face/f0102/texture/--c0701f0102_fac_n.tex
Diffusechara/human/c0701/obj/face/f0102/texture/--c0701f0102_fac_d.tex

Your path is:

Sun Kitty

Eyes 
Normalchara/human/c0701/obj/face/f0003/texture/--c0701f0003_iri_n.tex
Multichara/human/c0701/obj/face/f0003/texture/--c0701f0003_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0701/obj/face/f0003/texture/--c0701f0003_fac_n.tex
Diffusechara/human/c0701/obj/face/f0003/texture/--c0701f0003_fac_d.tex

Moon Kitty

Eyes 
Normalchara/human/c0701/obj/face/f0103/texture/--c0701f0103_iri_n.tex
Multichara/human/c0701/obj/face/f0103/texture/--c0701f0103_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0701/obj/face/f0103/texture/--c0701f0103_fac_n.tex
Diffusechara/human/c0701/obj/face/f0103/texture/--c0701f0103_fac_d.tex

Your path is:

Sun Kitty

Eyes 
Normalchara/human/c0701/obj/face/f0004/texture/--c0701f0004_iri_n.tex
Multichara/human/c0701/obj/face/f0004/texture/--c0701f0004_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0701/obj/face/f0004/texture/--c0701f0004_fac_n.tex
Diffusechara/human/c0701/obj/face/f0004/texture/--c0701f0004_fac_d.tex

Moon Kitty

Eyes 
Normalchara/human/c0701/obj/face/f0104/texture/--c0701f0104_iri_n.tex
Multichara/human/c0701/obj/face/f0104/texture/--c0701f0104_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0701/obj/face/f0104/texture/--c0701f0104_fac_n.tex
Diffusechara/human/c0701/obj/face/f0104/texture/--c0701f0104_fac_d.tex

What are you trying to do?

What face are you using?

Your path is:

Sea Wolves

Eyes 
Normalchara/human/c0901/obj/face/f0001/texture/--c0901f0001_iri_n.tex
Multichara/human/c0901/obj/face/f0001/texture/--c0901f0001_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0901/obj/face/f0001/texture/--c0901f0001_fac_n.tex
Diffusechara/human/c0901/obj/face/f0001/texture/--c0901f0001_fac_d.tex

Hellsguard

Eyes 
Normalchara/human/c0901/obj/face/f0101/texture/--c0901f0101_iri_n.tex
Multichara/human/c0901/obj/face/f0101/texture/--c0901f0101_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0901/obj/face/f0101/texture/--c0901f0101_fac_n.tex
Diffusechara/human/c0901/obj/face/f0101/texture/--c0901f0101_fac_d.tex

Your path is:

Sea Wolves

Eyes 
Normalchara/human/c0901/obj/face/f0002/texture/--c0901f0002_iri_n.tex
Multichara/human/c0901/obj/face/f0002/texture/--c0901f0002_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0901/obj/face/f0002/texture/--c0901f0002_fac_n.tex
Diffusechara/human/c0901/obj/face/f0002/texture/--c0901f0002_fac_d.tex

Hellsguard

Eyes 
Normalchara/human/c0901/obj/face/f0102/texture/--c0901f0102_iri_n.tex
Multichara/human/c0901/obj/face/f0102/texture/--c0901f0102_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0901/obj/face/f0102/texture/--c0901f0102_fac_n.tex
Diffusechara/human/c0901/obj/face/f0102/texture/--c0901f0102_fac_d.tex

Your path is:

Sea Wolves

Eyes 
Normalchara/human/c0901/obj/face/f0003/texture/--c0901f0003_iri_n.tex
Multichara/human/c0901/obj/face/f0003/texture/--c0901f0003_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0901/obj/face/f0003/texture/--c0901f0003_fac_n.tex
Diffusechara/human/c0901/obj/face/f0003/texture/--c0901f0003_fac_d.tex

Hellsguard

Eyes 
Normalchara/human/c0901/obj/face/f0103/texture/--c0901f0103_iri_n.tex
Multichara/human/c0901/obj/face/f0103/texture/--c0901f0103_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0901/obj/face/f0103/texture/--c0901f0103_fac_n.tex
Diffusechara/human/c0901/obj/face/f0103/texture/--c0901f0103_fac_d.tex

Your path is:

Sea Wolves

Eyes 
Normalchara/human/c0901/obj/face/f0004/texture/--c0901f0004_iri_n.tex
Multichara/human/c0901/obj/face/f0004/texture/--c0901f0004_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0901/obj/face/f0004/texture/--c0901f0004_fac_n.tex
Diffusechara/human/c0901/obj/face/f0004/texture/--c0901f0004_fac_d.tex

Hellsguard

Eyes 
Normalchara/human/c0901/obj/face/f0104/texture/--c0901f0104_iri_n.tex
Multichara/human/c0901/obj/face/f0104/texture/--c0901f0104_iri_s.tex
Makeup/Freckles 
Normalchara/human/c0901/obj/face/f0104/texture/--c0901f0104_fac_n.tex
Diffusechara/human/c0901/obj/face/f0104/texture/--c0901f0104_fac_d.tex

Your path is:

Body Path 
Vanilla/Mat Achara/human/c0901/obj/body/b0001/texture/--c0901b0001_d.tex
hrBodychara/human/c0901/obj/body/b0001/texture/--c0901b0001_b_d.tex

What are you trying to do?

Your path is:

Helions

Eyes 
Normalchara/human/c1501/obj/face/f0001/texture/--c1501f0001_iri_n.tex
Multichara/human/c1501/obj/face/f0001/texture/--c1501f0001_iri_s.tex
Makeup/Freckles 
Normalchara/human/c1501/obj/face/f0001/texture/--c1501f0001_fac_n.tex
Diffusechara/human/c1501/obj/face/f0001/texture/--c1501f0001_fac_d.tex

The Lost

Eyes 
Normalchara/human/c1501/obj/face/f0101/texture/--c1501f0101_iri_n.tex
Multichara/human/c1501/obj/face/f0101/texture/--c1501f0101_iri_s.tex
Makeup/Freckles 
Normalchara/human/c1501/obj/face/f0101/texture/--c1501f0101_fac_n.tex
Diffusechara/human/c1501/obj/face/f0101/texture/--c1501f0101_fac_d.tex

Your path is:

Helions

Eyes 
Normalchara/human/c1501/obj/face/f0002/texture/--c1501f0002_iri_n.tex
Multichara/human/c1501/obj/face/f0002/texture/--c1501f0002_iri_s.tex
Makeup/Freckles 
Normalchara/human/c1501/obj/face/f0002/texture/--c1501f0002_fac_n.tex
Diffusechara/human/c1501/obj/face/f0002/texture/--c1501f0002_fac_d.tex

The Lost

Eyes 
Normalchara/human/c1501/obj/face/f0102/texture/--c1501f0102_iri_n.tex
Multichara/human/c1501/obj/face/f0102/texture/--c1501f0102_iri_s.tex
Makeup/Freckles 
Normalchara/human/c1501/obj/face/f0102/texture/--c1501f0102_fac_n.tex
Diffusechara/human/c1501/obj/face/f0102/texture/--c1501f0102_fac_d.tex

Your path is:

Helions

Eyes 
Normalchara/human/c1501/obj/face/f0003/texture/--c1501f0003_iri_n.tex
Multichara/human/c1501/obj/face/f0003/texture/--c1501f0003_iri_s.tex
Makeup/Freckles 
Normalchara/human/c1501/obj/face/f0003/texture/--c1501f0003_fac_n.tex
Diffusechara/human/c1501/obj/face/f0003/texture/--c1501f0003_fac_d.tex

The Lost

Eyes 
Normalchara/human/c1501/obj/face/f0103/texture/--c1501f0103_iri_n.tex
Multichara/human/c1501/obj/face/f0103/texture/--c1501f0103_iri_s.tex
Makeup/Freckles 
Normalchara/human/c1501/obj/face/f0103/texture/--c1501f0103_fac_n.tex
Diffusechara/human/c1501/obj/face/f0103/texture/--c1501f0103_fac_d.tex

Your path is:

Helions

Eyes 
Normalchara/human/c1501/obj/face/f0004/texture/--c1501f0004_iri_n.tex
Multichara/human/c1501/obj/face/f0004/texture/--c1501f0004_iri_s.tex
Makeup/Freckles 
Normalchara/human/c1501/obj/face/f0004/texture/--c1501f0004_fac_n.tex
Diffusechara/human/c1501/obj/face/f0004/texture/--c1501f0004_fac_d.tex

The Lost

Eyes 
Normalchara/human/c1501/obj/face/f0104/texture/--c1501f0104_iri_n.tex
Multichara/human/c1501/obj/face/f0104/texture/--c1501f0104_iri_s.tex
Makeup/Freckles 
Normalchara/human/c1501/obj/face/f0104/texture/--c1501f0104_fac_n.tex
Diffusechara/human/c1501/obj/face/f0104/texture/--c1501f0104_fac_d.tex

Your path is:

Helions

Eyes 
Normalchara/human/c1501/obj/face/f0005/texture/--c1501f0005_iri_n.tex
Multichara/human/c1501/obj/face/f0005/texture/--c1501f0005_iri_s.tex
Makeup/Freckles 
Normalchara/human/c1501/obj/face/f0005/texture/--c1501f0005_fac_n.tex
Diffusechara/human/c1501/obj/face/f0005/texture/--c1501f0005_fac_d.tex

The Lost

Eyes 
Normalchara/human/c1501/obj/face/f0105/texture/--c1501f0105_iri_n.tex
Multichara/human/c1501/obj/face/f0105/texture/--c1501f0105_iri_s.tex
Makeup/Freckles 
Normalchara/human/c1501/obj/face/f0105/texture/--c1501f0105_fac_n.tex
Diffusechara/human/c1501/obj/face/f0105/texture/--c1501f0105_fac_d.tex

Your path is:

Helions

Eyes 
Normalchara/human/c1501/obj/face/f0006/texture/--c1501f0006_iri_n.tex
Multichara/human/c1501/obj/face/f0006/texture/--c1501f0006_iri_s.tex
Makeup/Freckles 
Normalchara/human/c1501/obj/face/f0006/texture/--c1501f0006_fac_n.tex
Diffusechara/human/c1501/obj/face/f0006/texture/--c1501f0006_fac_d.tex

The Lost

Eyes 
Normalchara/human/c1501/obj/face/f0106/texture/--c1501f0106_iri_n.tex
Multichara/human/c1501/obj/face/f0106/texture/--c1501f0106_iri_s.tex
Makeup/Freckles 
Normalchara/human/c1501/obj/face/f0106/texture/--c1501f0106_fac_n.tex
Diffusechara/human/c1501/obj/face/f0106/texture/--c1501f0106_fac_d.tex

Your path is:

Helions

Eyes 
Normalchara/human/c1501/obj/face/f0007/texture/--c1501f0007_iri_n.tex
Multichara/human/c1501/obj/face/f0007/texture/--c1501f0007_iri_s.tex
Makeup/Freckles 
Normalchara/human/c1501/obj/face/f0007/texture/--c1501f0007_fac_n.tex
Diffusechara/human/c1501/obj/face/f0007/texture/--c1501f0007_fac_d.tex

The Lost

Eyes 
Normalchara/human/c1501/obj/face/f0107/texture/--c1501f0107_iri_n.tex
Multichara/human/c1501/obj/face/f0107/texture/--c1501f0107_iri_s.tex
Makeup/Freckles 
Normalchara/human/c1501/obj/face/f0107/texture/--c1501f0107_fac_n.tex
Diffusechara/human/c1501/obj/face/f0107/texture/--c1501f0107_fac_d.tex

Your path is:

Helions

Eyes 
Normalchara/human/c1501/obj/face/f0008/texture/--c1501f0008_iri_n.tex
Multichara/human/c1501/obj/face/f0008/texture/--c1501f0008_iri_s.tex
Makeup/Freckles 
Normalchara/human/c1501/obj/face/f0008/texture/--c1501f0008_fac_n.tex
Diffusechara/human/c1501/obj/face/f0008/texture/--c1501f0008_fac_d.tex

The Lost

Eyes 
Normalchara/human/c1501/obj/face/f0108/texture/--c1501f0108_iri_n.tex
Multichara/human/c1501/obj/face/f0108/texture/--c1501f0108_iri_s.tex
Makeup/Freckles 
Normalchara/human/c1501/obj/face/f0108/texture/--c1501f0108_fac_n.tex
Diffusechara/human/c1501/obj/face/f0108/texture/--c1501f0108_fac_d.tex

Your path is:

Body Path 
Vanilla/Mat Achara/human/c1501/obj/body/b0001/texture/--c1501b0001_d.tex
The hrBodychara/human/c1501/obj/body/b0001/texture/--c1501b0001_b_d.tex

What are you trying to do?

What face are you using?

Your path is:

Path 
Normalchara/human/c1301/obj/face/f0001/texture/--c1301f0001_iri_n.tex
Multichara/human/c1301/obj/face/f0001/texture/--c1301f0001_iri_s.tex

Your path is:

Path 
Normalchara/human/c1301/obj/face/f0002/texture/--c1301f0002_iri_n.tex
Multichara/human/c1301/obj/face/f0002/texture/--c1301f0002_iri_s.tex

Your path is:

Path 
Normalchara/human/c1301/obj/face/f0003/texture/--c1301f0003_iri_n.tex
Multichara/human/c1301/obj/face/f0003/texture/--c1301f0003_iri_s.tex

Your path is:

Path 
Normalchara/human/c1301/obj/face/f0004/texture/--c1301f0004_iri_n.tex
Multichara/human/c1301/obj/face/f0004/texture/--c1301f0004_iri_s.tex

Your path is:

Body Path 
Vanilla/Mat Achara/human/1301/obj/body/b0001/texture/--c0501b0001_d.tex
TBSEchara/human/c1301/obj/body/b0001/texture/--c1301b0001_b_d.tex
Tails 
Tail 1chara/human/c1301/obj/tail/t0001/texture/--c1301t0001_etc_d.tex
Tail 2chara/human/c1301/obj/tail/t0002/texture/--c1301t0002_etc_d.tex
Tail 3chara/human/c1301/obj/tail/t0003/texture/--c1301t0003_etc_d.tex
Tail 4chara/human/c1301/obj/tail/t0004/texture/--c1301t0004_etc_d.tex

What are you trying to do?

What face are you using?

Your path is:

Path 
Normalchara/human/c1301/obj/face/f0001/texture/--c1301f0001_iri_n.tex
Multichara/human/c1301/obj/face/f0001/texture/--c1301f0001_iri_s.tex

Your path is:

Path 
Normalchara/human/c1301/obj/face/f0002/texture/--c1301f0002_iri_n.tex
Multichara/human/c1301/obj/face/f0002/texture/--c1301f0002_iri_s.tex

Your path is:

Path 
Normalchara/human/c1301/obj/face/f0003/texture/--c1301f0003_iri_n.tex
Multichara/human/c1301/obj/face/f0003/texture/--c1301f0003_iri_s.tex

Your path is:

Path 
Normalchara/human/c1301/obj/face/f0004/texture/--c1301f0004_iri_n.tex
Multichara/human/c1301/obj/face/f0004/texture/--c1301f0004_iri_s.tex

Your path is:

Body Path 
Vanilla/Mat Achara/human/c1301/obj/body/b0101/texture/--c1301b0101_d.tex
TBSEchara/human/c1301/obj/body/b0101/texture/--c1301b0101_b_d.tex
Tails 
Tail 1chara/human/c1301/obj/tail/t0101/texture/--c1301t0101_etc_d.tex
Tail 2chara/human/c1301/obj/tail/t0102/texture/--c1301t0102_etc_d.tex
Tail 3chara/human/c1301/obj/tail/t0103/texture/--c1301t0103_etc_d.tex
Tail 4chara/human/c1301/obj/tail/t0104/texture/--c1301t0104_etc_d.tex

What are you trying to do?

What face are you using?

Your path is:

Rava 
Normalchara/human/c1701/obj/face/f0001/texture/--c1701f0001_iri_n.tex
Multichara/human/c1701/obj/face/f0001/texture/--c1701f0001_iri_s.tex
Veena 
Normalchara/human/c1701/obj/face/f0001/texture/--c1701f0001_iri_n.tex
Multichara/human/c1701/obj/face/f0101/texture/--c1701f0101_iri_s.tex

Your path is:

Rava 
Normalchara/human/c1701/obj/face/f0002/texture/--c1701f0002_iri_n.tex
Multichara/human/c1701/obj/face/f0002/texture/--c1701f0002_iri_s.tex
Veena 
Normalchara/human/c1701/obj/face/f0002/texture/--c1701f0002_iri_n.tex
Multichara/human/c1701/obj/face/f0102/texture/--c1701f0102_iri_s.tex

Your path is:

Rava 
Normalchara/human/c1701/obj/face/f0003/texture/--c1701f0003_iri_n.tex
Multichara/human/c1701/obj/face/f0003/texture/--c1701f0003_iri_s.tex
Veena 
Normalchara/human/c1701/obj/face/f0003/texture/--c1701f0003_iri_n.tex
Multichara/human/c1701/obj/face/f0103/texture/--c1701f0103_iri_s.tex

Your path is:

Rava 
Normalchara/human/c1701/obj/face/f0004/texture/--c1701f0004_iri_n.tex
Multichara/human/c1701/obj/face/f0004/texture/--c1701f0004_iri_s.tex
Veena 
Normalchara/human/c1701/obj/face/f0004/texture/--c1701f0004_iri_n.tex
Multichara/human/c1701/obj/face/f0104/texture/--c1701f0104_iri_s.tex

Your path is:

Body Path 
Vanilla/Mat Achara/human/c1701/obj/body/b0001/texture/--c1701b0001_d.tex
TBSEchara/human/c1701/obj/body/b0001/texture/--c1701b0001_b_d.tex

What are you trying to do?

What face are you using?

Your path is:

Path 
Normalchara/human/c0201/obj/face/f0001/texture/--c0201f0001_fac_n.tex
Diffusechara/human/c0201/obj/face/f0001/texture/--c0201f0001_fac_d.tex

Your path is:

Path 
Normalchara/human/c0201/obj/face/f0002/texture/--c0201f0002_fac_n.tex
Diffusechara/human/c0201/obj/face/f0002/texture/--c0201f0002_fac_d.tex

Your path is:

Path 
Normalchara/human/c0201/obj/face/f0003/texture/--c0201f0003_fac_n.tex
Diffusechara/human/c0201/obj/face/f0003/texture/--c0201f0003_fac_d.tex

Your path is:

Path 
Normalchara/human/c0201/obj/face/f0004/texture/--c0201f0004_fac_n.tex
Diffusechara/human/c0201/obj/face/f0004/texture/--c0201f0004_fac_d.tex

Your path is:

Path 
Normalchara/human/c0201/obj/face/f0005/texture/--c0201f0005_fac_n.tex
Diffusechara/human/c0201/obj/face/f0005/texture/--c0201f0005_fac_d.tex

What face are you using?

Your path is:

Path 
Normalchara/human/c0201/obj/face/f0001/texture/--c0201f0001_iri_n.tex
Multichara/human/c0201/obj/face/f0001/texture/--c0201f0001_iri_s.tex

Your path is:

Path 
Normalchara/human/c0201/obj/face/f0002/texture/--c0201f0002_iri_n.tex
Multichara/human/c0201/obj/face/f0002/texture/--c0201f0002_iri_s.tex

Your path is:

Path 
Normalchara/human/c0201/obj/face/f0003/texture/--c0201f0003_iri_n.tex
Multichara/human/c0201/obj/face/f0003/texture/--c0201f0003_iri_s.tex

Your path is:

Path 
Normalchara/human/c0201/obj/face/f0004/texture/--c0201f0004_iri_n.tex
Multichara/human/c0201/obj/face/f0004/texture/--c0201f0004_iri_s.tex

Your path is:

Path 
Normalchara/human/c0201/obj/face/f0005/texture/--c0201f0005_iri_n.tex
Multichara/human/c0201/obj/face/f0005/texture/--c0201f0005_iri_s.tex

Your path is:

Body Path 
Vanilla/Mat Achara/human/c0201/obj/body/b0001/texture/--c0201b0001_d.tex
Gen3chara/human/c0201/obj/body/b0001/texture/tfgen3midf_d.tex
Bibochara/bibo/midlander_d.tex
Evechara/human/c0201/obj/body/b0001/texture/eve2middie_d.tex

What are you trying to do?

What face are you using?

Your path is:

Path 
Normalchara/human/c0401/obj/face/f0101/texture/--c0401f0101_fac_n.tex
Diffusechara/human/c0401/obj/face/f0101/texture/--c0401f0101_fac_d.tex

Your path is:

Path 
Normalchara/human/c0401/obj/face/f0102/texture/--c0401f0102_fac_n.tex
Diffusechara/human/c0401/obj/face/f0102/texture/--c0401f0102_fac_d.tex

Your path is:

Path 
Normalchara/human/c0401/obj/face/f0103/texture/--c0401f0103_fac_n.tex
Diffusechara/human/c0401/obj/face/f0103/texture/--c0401f0103_fac_d.tex

Your path is:

Path 
Normalchara/human/c0401/obj/face/f0104/texture/--c0401f0104_fac_n.tex
Diffusechara/human/c0401/obj/face/f0104/texture/--c0401f0104_fac_d.tex

What face are you using?

Your path is:

Path 
Normalchara/human/c0401/obj/face/f0101/texture/--c0401f0101_iri_n.tex
Multichara/human/c0401/obj/face/f0101/texture/--c0401f0101_iri_s.tex

Your path is:

Path 
Normalchara/human/c0401/obj/face/f0102/texture/--c0401f0102_iri_n.tex
Multichara/human/c0401/obj/face/f0102/texture/--c0401f0102_iri_s.tex

Your path is:

Path 
Normalchara/human/c0401/obj/face/f0103/texture/--c0401f0103_iri_n.tex
Multichara/human/c0401/obj/face/f0103/texture/--c0401f0103_iri_s.tex

Your path is:

Path 
Normalchara/human/c0401/obj/face/f0104/texture/--c0401f0104_iri_n.tex
Multichara/human/c0401/obj/face/f0104/texture/--c0401f0104_iri_s.tex

Your path is:

Body Path 
Vanilla/Mat Achara/human/c0401/obj/body/b0001/texture/--c0401b0001_d.tex
Gen3chara/human/c0401/obj/body/b0001/texture/tfgen3highf_d.tex
Bibochara/bibo/highlander_d.tex
Evechara/human/c0401/obj/body/b0001/texture/eve2buffie_d.tex

What are you trying to do?

What face are you using?

Your path is:

Wildwood 
Normalchara/human/c0601/obj/face/f0001/texture/--c0601f0001_fac_n.tex
Diffusechara/human/c0601/obj/face/f0001/texture/--c0601f0001_fac_d.tex
Duskwight 
Normalchara/human/c0601/obj/face/f0101/texture/--c0601f0101_fac_n.tex
Diffusechara/human/c0601/obj/face/f0101/texture/--c0601f0101_fac_d.tex

Your path is:

Wildwood 
Normalchara/human/c0601/obj/face/f0002/texture/--c0601f0002_fac_n.tex
Diffusechara/human/c0601/obj/face/f0002/texture/--c0601f0002_fac_d.tex
Duskwight 
Normalchara/human/c0601/obj/face/f0102/texture/--c0601f0102_fac_n.tex
Diffusechara/human/c0601/obj/face/f0102/texture/--c0601f0102_fac_d.tex

Your path is:

Wildwood 
Normalchara/human/c0601/obj/face/f0003/texture/--c0601f0003_fac_n.tex
Diffusechara/human/c0601/obj/face/f0003/texture/--c0601f0003_fac_d.tex
Duskwight 
Normalchara/human/c0601/obj/face/f0103/texture/--c0601f0103_fac_n.tex
Diffusechara/human/c0601/obj/face/f0103/texture/--c0601f0103_fac_d.tex

Your path is:

Wildwood 
Normalchara/human/c0601/obj/face/f0004/texture/--c0601f0004_fac_n.tex
Diffusechara/human/c0601/obj/face/f0004/texture/--c0601f0004_fac_d.tex
Duskwight 
Normalchara/human/c0601/obj/face/f0104/texture/--c0601f0104_fac_n.tex
Diffusechara/human/c0601/obj/face/f0104/texture/--c0601f0104_fac_d.tex

What face are you using?

Your path is:

Wildwood 
Normalchara/human/c0601/obj/face/f0001/texture/--c0601f0001_iri_n.tex
Multichara/human/c0601/obj/face/f0001/texture/--c0601f0001_iri_s.tex
Duskwight 
Normalchara/human/c0601/obj/face/f0101/texture/--c0601f0101_iri_n.tex
Multichara/human/c0601/obj/face/f0101/texture/--c0601f0101_iri_s.tex

Your path is:

Wildwood 
Normalchara/human/c0601/obj/face/f0002/texture/--c0601f0002_iri_n.tex
Multichara/human/c0601/obj/face/f0002/texture/--c0601f0002_iri_s.tex
Duskwight 
Normalchara/human/c0601/obj/face/f0102/texture/--c0601f0102_iri_n.tex
Multichara/human/c0601/obj/face/f0102/texture/--c0601f0102_iri_s.tex

Your path is:

Wildwood 
Normalchara/human/c0601/obj/face/f0003/texture/--c0601f0003_iri_n.tex
Multichara/human/c0601/obj/face/f0003/texture/--c0601f0003_iri_s.tex
Duskwight 
Normalchara/human/c0601/obj/face/f0103/texture/--c0601f0103_iri_n.tex
Multichara/human/c0601/obj/face/f0103/texture/--c0601f0103_iri_s.tex

Your path is:

Wildwood 
Normalchara/human/c0601/obj/face/f0004/texture/--c0601f0004_iri_n.tex
Multichara/human/c0601/obj/face/f0004/texture/--c0601f0004_iri_s.tex
Duskwight 
Normalchara/human/c0601/obj/face/f0104/texture/--c0601f0104_iri_n.tex
Multichara/human/c0601/obj/face/f0104/texture/--c0601f0104_iri_s.tex

What are you trying to do?

What face are you using?

Your path is:

Sun Kitty 
Normalchara/human/c0801/obj/face/f0001/texture/--c0801f0001_fac_n.tex
Diffusechara/human/c0801/obj/face/f0001/texture/--c0801f0001_fac_d.tex
Moon Kitty 
Normalchara/human/c0801/obj/face/f0101/texture/--c0801f0101_fac_n.tex
Diffusechara/human/c0801/obj/face/f0101/texture/--c0801f0101_fac_d.tex

Your path is:

Sun Kitty 
Normalchara/human/c0801/obj/face/f0002/texture/--c0801f0002_fac_n.tex
Diffusechara/human/c0801/obj/face/f0002/texture/--c0801f0002_fac_d.tex
Moon Kitty 
Normalchara/human/c0801/obj/face/f0102/texture/--c0801f0102_fac_n.tex
Diffusechara/human/c0801/obj/face/f0102/texture/--c0801f0102_fac_d.tex

Your path is:

Sun Kitty 
Normalchara/human/c0801/obj/face/f0003/texture/--c0801f0003_fac_n.tex
Diffusechara/human/c0801/obj/face/f0003/texture/--c0801f0003_fac_d.tex
Moon Kitty 
Normalchara/human/c0801/obj/face/f0103/texture/--c0801f0103_fac_n.tex
Diffusechara/human/c0801/obj/face/f0103/texture/--c0801f0103_fac_d.tex

Your path is:

Sun Kitty 
Normalchara/human/c0801/obj/face/f0004/texture/--c0801f0004_fac_n.tex
Diffusechara/human/c0801/obj/face/f0004/texture/--c0801f0004_fac_d.tex
Moon Kitty 
Normalchara/human/c0801/obj/face/f0104/texture/--c0801f0104_fac_n.tex
Diffusechara/human/c0801/obj/face/f0104/texture/--c0801f0104_fac_d.tex

What face are you using?

Your path is:

Sun Kitty 
Normalchara/human/c0801/obj/face/f0001/texture/--c0801f0001_iri_n.tex
Multichara/human/c0801/obj/face/f0001/texture/--c0801f0001_iri_s.tex
Moon Kitty 
Normalchara/human/c0801/obj/face/f0101/texture/--c0801f0101_iri_n.tex
Multichara/human/c0801/obj/face/f0101/texture/--c0801f0101_iri_s.tex

Your path is:

Sun Kitty 
Normalchara/human/c0801/obj/face/f0002/texture/--c0801f0002_iri_n.tex
Multichara/human/c0801/obj/face/f0002/texture/--c0801f0002_iri_s.tex
Moon Kitty 
Normalchara/human/c0801/obj/face/f0102/texture/--c0801f0102_iri_n.tex
Multichara/human/c0801/obj/face/f0102/texture/--c0801f0102_iri_s.tex

Your path is:

Sun Kitty 
Normalchara/human/c0801/obj/face/f0003/texture/--c0801f0003_iri_n.tex
Multichara/human/c0801/obj/face/f0003/texture/--c0801f0003_iri_s.tex
Moon Kitty 
Normalchara/human/c0801/obj/face/f0103/texture/--c0801f0103_iri_n.tex
Multichara/human/c0801/obj/face/f0103/texture/--c0801f0103_iri_s.tex

Your path is:

Sun Kitty 
Normalchara/human/c0801/obj/face/f0004/texture/--c0801f0004_iri_n.tex
Multichara/human/c0801/obj/face/f0004/texture/--c0801f0004_iri_s.tex
Moon Kitty 
Normalchara/human/c0801/obj/face/f0104/texture/--c0801f0104_iri_n.tex
Multichara/human/c0801/obj/face/f0104/texture/--c0801f0104_iri_s.tex

Your path is:

Sun Kitty Tails
Tail 1
Moon Kitty 
Normalchara/human/c0801/obj/face/f0104/texture/--c0801f0104_iri_n.tex
Multichara/human/c0801/obj/face/f0104/texture/--c0801f0104_iri_s.tex

What are you trying to do?

What face are you using?

Your path is:

Sea Wolves 
Normalchara/human/c1001/obj/face/f0001/texture/--c1001f0001_fac_n.tex
Diffusechara/human/c1001/obj/face/f0001/texture/--c1001f0001_fac_d.tex
Hellsguard 
Normalchara/human/c1001/obj/face/f0101/texture/--c1001f0101_fac_n.tex
Diffusechara/human/c1001/obj/face/f0101/texture/--c1001f0101_fac_d.tex

Your path is:

Sea Wolves 
Normalchara/human/c1001/obj/face/f0002/texture/--c1001f0002_fac_n.tex
Diffusechara/human/c1001/obj/face/f0002/texture/--c1001f0002_fac_d.tex
Hellsguard 
Normalchara/human/c1001/obj/face/f0102/texture/--c1001f0102_fac_n.tex
Diffusechara/human/c1001/obj/face/f0102/texture/--c1001f0102_fac_d.tex

Your path is:

Sea Wolves 
Normalchara/human/c1001/obj/face/f0003/texture/--c1001f0003_fac_n.tex
Diffusechara/human/c1001/obj/face/f0003/texture/--c1001f0003_fac_d.tex
Hellsguard 
Normalchara/human/c1001/obj/face/f0103/texture/--c1001f0103_fac_n.tex
Diffusechara/human/c1001/obj/face/f0103/texture/--c1001f0103_fac_d.tex

Your path is:

Sea Wolves 
Normalchara/human/c1001/obj/face/f0004/texture/--c1001f0004_fac_n.tex
Diffusechara/human/c1001/obj/face/f0004/texture/--c1001f0004_fac_d.tex
Hellsguard 
Normalchara/human/c1001/obj/face/f0104/texture/--c1001f0104_fac_n.tex
Diffusechara/human/c1001/obj/face/f0104/texture/--c1001f0104_fac_d.tex

What face are you using?

Your path is:

Sea Wolves 
Normalchara/human/c1001/obj/face/f0001/texture/--c1001f0001_iri_n.tex
Multichara/human/c1001/obj/face/f0001/texture/--c1001f0001_iri_s.tex
Hellsguard 
Normalchara/human/c1001/obj/face/f0101/texture/--c1001f0101_iri_n.tex
Multichara/human/c1001/obj/face/f0101/texture/--c1001f0101_iri_s.tex

Your path is:

Sea Wolves 
Normalchara/human/c1001/obj/face/f0002/texture/--c1001f0002_iri_n.tex
Multichara/human/c1001/obj/face/f0002/texture/--c1001f0002_iri_s.tex
Hellsguard 
Normalchara/human/c1001/obj/face/f0102/texture/--c1001f0102_iri_n.tex
Multichara/human/c1001/obj/face/f0102/texture/--c1001f0102_iri_s.tex

Your path is:

Sea Wolves 
Normalchara/human/c1001/obj/face/f0003/texture/--c1001f0003_iri_n.tex
Multichara/human/c1001/obj/face/f0003/texture/--c1001f0003_iri_s.tex
Hellsguard 
Normalchara/human/c1001/obj/face/f0103/texture/--c1001f0103_iri_n.tex
Multichara/human/c1001/obj/face/f0103/texture/--c1001f0103_iri_s.tex

Your path is:

Sea Wolves 
Normalchara/human/c1001/obj/face/f0004/texture/--c1001f0004_iri_n.tex
Multichara/human/c1001/obj/face/f0004/texture/--c1001f0004_iri_s.tex
Hellsguard 
Normalchara/human/c1001/obj/face/f0104/texture/--c1001f0104_iri_n.tex
Multichara/human/c1001/obj/face/f0104/texture/--c1001f0104_iri_s.tex

What are you trying to do?

What face are you using?

Your path is:

Path 
Normalchara/human/c1401/obj/face/f0001/texture/--c1401f0001_fac_n.tex
Diffusechara/human/c1401/obj/face/f0001/texture/--c1401f0001_fac_d.tex

Your path is:

Path 
Normalchara/human/c1401/obj/face/f0002/texture/--c1401f0002_fac_n.tex
Diffusechara/human/c1401/obj/face/f0002/texture/--c1401f0002_fac_d.tex

Your path is:

Path 
Normalchara/human/c1401/obj/face/f0003/texture/--c1401f0003_fac_n.tex
Diffusechara/human/c1401/obj/face/f0003/texture/--c1401f0003_fac_d.tex

Your path is:

Path 
Normalchara/human/c1401/obj/face/f0004/texture/--c1401f0004_fac_n.tex
Diffusechara/human/c1401/obj/face/f0004/texture/--c1401f0004_fac_d.tex

What face are you using?

Your path is:

Path 
Normalchara/human/c1401/obj/face/f0001/texture/--c1401f0001_iri_n.tex
Multichara/human/c1401/obj/face/f0001/texture/--c1401f0001_iri_s.tex

Your path is:

Path 
Normalchara/human/c1401/obj/face/f0002/texture/--c1401f0002_iri_n.tex
Multichara/human/c1401/obj/face/f0002/texture/--c1401f0002_iri_s.tex

Your path is:

Path 
Normalchara/human/c1401/obj/face/f0003/texture/--c1401f0003_iri_n.tex
Multichara/human/c1401/obj/face/f0003/texture/--c1401f0003_iri_s.tex

Your path is:

Path 
Normalchara/human/c1401/obj/face/f0004/texture/--c1401f0004_iri_n.tex
Multichara/human/c1401/obj/face/f0004/texture/--c1401f0004_iri_s.tex

Your path is:

Body Path 
Vanilla/Mat Achara/human/c1401/obj/body/b0001/texture/--c1401b0001_d.tex
Gen3chara/human/c1401/obj/body/b0001/texture/tfgen3raenf_d.tex
Bibochara/bibo/raen_d.tex
Evechara/human/c1401/obj/body/b0001/texture/eve2lizard_d.tex
Tails 
Tail 1chara/human/c1401/obj/tail/t0001/texture/--c1401t0001_etc_d.tex
Tail 2chara/human/c1401/obj/tail/t0002/texture/--c1401t0002_etc_d.tex
Tail 3chara/human/c1401/obj/tail/t0003/texture/--c1401t0003_etc_d.tex
Tail 4chara/human/c1401/obj/tail/t0004/texture/--c1401t0004_etc_d.tex

What are you trying to do?

What face are you using?

Your path is:

Path 
Normalchara/human/c1401/obj/face/f0101/texture/--c1401f0101_fac_n.tex
Diffusechara/human/c1401/obj/face/f0101/texture/--c1401f0101_fac_d.tex

Your path is:

Path 
Normalchara/human/c1401/obj/face/f0102/texture/--c1401f0102_fac_n.tex
Diffusechara/human/c1401/obj/face/f0102/texture/--c1401f0102_fac_d.tex

Your path is:

Path 
Normalchara/human/c1401/obj/face/f0103/texture/--c1401f0103_fac_n.tex
Diffusechara/human/c1401/obj/face/f0103/texture/--c1401f0103_fac_d.tex

Your path is:

Path 
Normalchara/human/c1401/obj/face/f0104/texture/--c1401f0104_fac_n.tex
Diffusechara/human/c1401/obj/face/f0104/texture/--c1401f0104_fac_d.tex

What face are you using?

Your path is:

Path 
Normalchara/human/c1401/obj/face/f0101/texture/--c1401f0101_iri_n.tex
Multichara/human/c1401/obj/face/f0001/texture/--c1401f0001_iri_s.tex

Your path is:

Path 
Normalchara/human/c1401/obj/face/f0102/texture/--c1401f0102_iri_n.tex
Multichara/human/c1401/obj/face/f0002/texture/--c1401f0002_iri_s.tex

Your path is:

Path 
Normalchara/human/c1401/obj/face/f0103/texture/--c1401f0103_iri_n.tex
Multichara/human/c1401/obj/face/f0003/texture/--c1401f0003_iri_s.tex

Your path is:

Path 
Normalchara/human/c1401/obj/face/f0104/texture/--c1401f0104_iri_n.tex
Multichara/human/c1401/obj/face/f0004/texture/--c1401f0004_iri_s.tex

Your path is:

Body Path 
Vanilla/Mat Achara/human/c1401/obj/body/b0101/texture/--c1401b0101_d.tex
Gen3chara/human/c1401/obj/body/b0101/texture/tfgen3xaelaf_d.tex
Bibochara/bibo/xaela_d.tex
Evechara/human/c1401/obj/body/b0001/texture/eve2lizard2_d.tex
Tails 
Tail 1chara/human/c1401/obj/tail/t0101/texture/--c1401t0101_etc_d.tex
Tail 2chara/human/c1401/obj/tail/t0102/texture/--c1401t0102_etc_d.tex
Tail 3chara/human/c1401/obj/tail/t0103/texture/--c1401t0103_etc_d.tex
Tail 4chara/human/c1401/obj/tail/t0104/texture/--c1401t0104_etc_d.tex

What are you trying to do?

What face are you using?

Your path is:

Rava/Veena 
Normalchara/human/c1801/obj/face/f0001/texture/--c1801f0001_fac_n.tex
Diffusechara/human/c1801/obj/face/f0001/texture/--c1801f0001_fac_d.tex

Your path is:

Rava/Veena 
Normalchara/human/c1801/obj/face/f0002/texture/--c1801f0002_fac_n.tex
Diffusechara/human/c1801/obj/face/f0002/texture/--c1801f0002_fac_d.tex

Your path is:

Rava/Veena 
Normalchara/human/c1801/obj/face/f0003/texture/--c1801f0003_fac_n.tex
Diffusechara/human/c1801/obj/face/f0003/texture/--c1801f0003_fac_d.tex

Your path is:

Rava/Veena 
Normalchara/human/c1801/obj/face/f0004/texture/--c1801f0004_fac_n.tex
Diffusechara/human/c1801/obj/face/f0004/texture/--c1801f0004_fac_d.tex

What face are you using?

Your path is:

Rava 
Normalchara/human/c1801/obj/face/f0001/texture/--c1801f0001_iri_n.tex
Multichara/human/c1801/obj/face/f0001/texture/--c1801f0001_iri_s.tex
Veena 
Normalchara/human/c1801/obj/face/f0001/texture/--c1801f0001_iri_n.tex
Multichara/human/c1801/obj/face/f0101/texture/--c1801f0101_iri_s.tex

Your path is:

Rava 
Normalchara/human/c1801/obj/face/f0002/texture/--c1801f0002_iri_n.tex
Multichara/human/c1801/obj/face/f0002/texture/--c1801f0002_iri_s.tex
Veena 
Normalchara/human/c1801/obj/face/f0002/texture/--c1801f0002_iri_n.tex
Multichara/human/c1801/obj/face/f0102/texture/--c1801f0102_iri_s.tex

Your path is:

Rava 
Normalchara/human/c1801/obj/face/f0003/texture/--c1801f0003_iri_n.tex
Multichara/human/c1801/obj/face/f0003/texture/--c1801f0003_iri_s.tex
Veena 
Normalchara/human/c1801/obj/face/f0003/texture/--c1801f0003_iri_n.tex
Multichara/human/c1801/obj/face/f0103/texture/--c1801f0103_iri_s.tex

Your path is:

Rava 
Normalchara/human/c1801/obj/face/f0004/texture/--c1801f0004_iri_n.tex
Multichara/human/c1801/obj/face/f0004/texture/--c1801f0004_iri_s.tex
Veena 
Normalchara/human/c1801/obj/face/f0004/texture/--c1801f0004_iri_n.tex
Multichara/human/c1801/obj/face/f0104/texture/--c1801f0104_iri_s.tex

Your path is:

Body Path 
Vanilla/Mat Achara/human/c1801/obj/body/b0001/texture/--c1801b0001_d.tex
Gen3chara/human/c1801/obj/body/b0001/texture/tfgen3vieraf_d.tex
Bibochara/bibo/viera_d.tex
Evechara/human/c1801/obj/body/b0001/texture/eve2bunny_d.tex

Coming Soon!